Samuel Cruz-Lara
Biographic Data
| ID | 9013883 |
|---|---|
| NAME | Samuel Cruz-Lara |
| GIVEN NAMES | Samuel |
| FAMILY NAME | Cruz-Lara |
| SIGNATURE | CRUZ-LARA S |
| VERIFIED | No |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2014 |
| H-INDEX | 0 |
Linguistic and multilingual issues in virtual worlds and serious games
Within a globalized world, the need for linguistic support is increasing every day. Linguistic information, and in particular multilingual textual information, plays a significant role for describing digital content: information describing pictures or video sequences, general information presented to the user graphically or via a text-to-speech processor, menus in interactive multimedia or TV, subtitles, dialogue prompts, or implicit data appeari…
Issue Editors' Corner
In this issue, we report on the first phase of MPEG-V, a work that started in 2007. MPEG-V was conceived as a unified effort to develop standards within virtual worlds, and between virtual worlds and real worlds. This work culminated in the publication of the ISO/IEC MPEG-V 'Media context and control' standards in January 2011.The papers in this issue of the Journal of Virtual World Research expose both the many current standards for virtual worl…
Standards in Virtual Worlds Virtual Travel Use Case Metaverse1 Project
Nowadays, tourism has become a very important industry in the international economy. Information and communication technologies are in constant development; they progress worldwide and across sectors. Their applications in tourism and tourist resources is rapidly increasing, reaching new, innovative and sometimes amazing results in terms of effectiveness, productivity, quality, and customer satisfaction. Exploring the interaction between technolo…
Associating Automatic Natural Language Processing to Serious Games and Virtual Worlds
We present our current research activities associating automatic natural language processing to serious games and virtual worlds. Several interesting scenarios have been developed: language learning, natural language generation, multilingual information, emotion detection, real-time translations, and non-intrusive access to linguistic information such as definitions or synonyms. Part of our work has contributed to the specification of the Multi L…
Immersive 3D environments and Multilinguality
Virtual Worlds may become primary tools (with video and text secondary) for learning many aspects of history, for acquiring new skills, for job assessment, and for many of our most cost-effective and productive forms of collaboration (Metaverse Roadmap Repport, 2007). We propose a non-intrusive and dynamic e-learning-oriented scenario based on textual information. This scenario exemplifies how a standardized framework for textual multilingual sup…
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Immersive 3D environments and Multilinguality
Virtual Worlds may become primary tools (with video and text secondary) for learning many aspects of history, for acquiring new skills, for job assessment, and for many of our most cost-effective and productive forms of collaboration (Metaverse Roadmap Repport, 2007). We propose a non-intrusive and dynamic e-learning-oriented scenario based on textual information. This scenario exemplifies how a standardized framework for textual multilingual sup…
Issue Editors' Corner
In this issue, we report on the first phase of MPEG-V, a work that started in 2007. MPEG-V was conceived as a unified effort to develop standards within virtual worlds, and between virtual worlds and real worlds. This work culminated in the publication of the ISO/IEC MPEG-V 'Media context and control' standards in January 2011.The papers in this issue of the Journal of Virtual World Research expose both the many current standards for virtual worl…
Standards in Virtual Worlds Virtual Travel Use Case Metaverse1 Project
Nowadays, tourism has become a very important industry in the international economy. Information and communication technologies are in constant development; they progress worldwide and across sectors. Their applications in tourism and tourist resources is rapidly increasing, reaching new, innovative and sometimes amazing results in terms of effectiveness, productivity, quality, and customer satisfaction. Exploring the interaction between technolo…
Associating Automatic Natural Language Processing to Serious Games and Virtual Worlds
We present our current research activities associating automatic natural language processing to serious games and virtual worlds. Several interesting scenarios have been developed: language learning, natural language generation, multilingual information, emotion detection, real-time translations, and non-intrusive access to linguistic information such as definitions or synonyms. Part of our work has contributed to the specification of the Multi L…
Linguistic and multilingual issues in virtual worlds and serious games
Within a globalized world, the need for linguistic support is increasing every day. Linguistic information, and in particular multilingual textual information, plays a significant role for describing digital content: information describing pictures or video sequences, general information presented to the user graphically or via a text-to-speech processor, menus in interactive multimedia or TV, subtitles, dialogue prompts, or implicit data appeari…
Computer Science (5 works) · Human–computer interaction (4 works) · Metaverse (4 works) · Virtual reality (4 works) · World Wide Web (4 works) · Standardization (3 works) · Engineering (2 works) · Geography (2 works) · Interoperability (2 works) · Natural language processing (2 works)