Gender, Masculinity and Video Gaming
Analysing Reddit's r/gaming Community
Bibliographic Data
| ID | 19899593 |
|---|---|
| Authors | Marcus Maloney (0000-0002-1476-7267, Coventry University), Robert (0000-0003-4000-2257, Monash University), Steven Roberts (0000-0001-8302-1138), Tiffany Graham (0000-0002-4053-9313, Queensland University of Technology), Timothy Graham |
| Year | 2019 |
| Publication date | 2019-01-01 |
| Open Access | Yes |
| Type | BOOK |
| Venue | Gender, Masculinity and Video Gaming (SOURCE_BOOK) |
| Publisher | Springer International Publishing (PUBLISHER • SG) |
| DOI | 10.1007/978-3-030-28262-2 |
| OpenAlex | W2990962771 |
| ISBN | 9783030282622 |
| Language | EN |
| Citations received | 21 |
Advertising · Business · Masculinity · Media studies · Multimedia · Perception · Sociology · Video game · Computer Science · Digital Games and Media · Gender Studies · Psychology
Online commenting culture and ideologies of language learning
Attitudes Toward Sexual Orientation and Gender Identity in Online Multiplayer Gaming Spaces
The Blackstar
White digital footballers can’t jump’
Gillette
How do I become blue pilled?’
I think it takes balls, girl balls, to challenge those stereotypes’
Meme-ing while the world burns
The ‘Mascara Boys’
Men and Masculinities in Gaming
Caring masculinities among working‐class men in blue‐collar occupations in the UK
The problem of anti-feminist ‘manfluencer’ Andrew Tate in Australian schools
Emotional consequences and attention rewards
Examining Cybersexism in Online Gaming Communities
Right-Wing Extremism in Mainstream Games
I Can Choose to be a Good Man Even if I Got a Raw Deal
The Sociomateriality of Rating and Ranking Devices on Social Media
Muscles, Makeup, and Femboys
Act Like a Woman, Play Like a Man
Beyond the Clickbait
Oh you're really good for a girl
| Unique citing works | 21 |
|---|---|
| Citations per year | 3,5 |
| Citation span | 2020 - 2026 (7) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 21 |