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Gender Divide and the Computer Game Industry

Bibliographic Data

ID19900736
AuthorsJulie Prescott (0000-0001-8612-2495, University of Greater Manchester), Jan Bogg (The University of Liverpool, UK)
Year2014
Pages301
Publication date2014-01-01
Open AccessNo
TypeBOOK
VenueGender Divide And The Computer Game Industry (SOURCE_BOOK)
PublisherIGI Global (PUBLISHER • US)
DOI10.4018/978-1-4666-4534-9
OpenAlexW2500153548
ISBN9781466645349
Open LibraryOL26185014M
LanguageEN
Citations received7

"This book takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry"

Business · Computer game · Economic growth · Economics · Geography · Information and Communications Technology · Multimedia · Perspective (graphical) · Political science · Public relations · Variety (cybernetics) · Visibility · Workforce · World Wide Web · Computer Science · Digital Games and Media · Educational Games and Gamification · Marketing · Sex discrimination in employment · Social aspects · Video games · Video games industry · Women computer industry employees

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    Open Access•Gabrielle Trépanier-Jobin, Élodie Simard•Images du travail travail des…•2024

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    Open Access•Weimin Toh, Fei Victor Lim•Games and Culture•2020

  • TV POWWW! and Televised Play in the Early Videogame Industry

    Open Access•T Boellstorff, Braxton Soderman•Television & New Media•2026

  • The stigma of feminism

    Open Access•Marke Kivijärvi, Teppo Sintonen•Feminist Media Studies•2021

  • The position of women in video game culture

    Tomkinson, Sian Tomkinson et al.•Continuum•2015

  • Understanding video game developers as an occupational community

    Johanna Weststar•Information Communication & Society•2015

Citations per year0.64
Citation span2015 - 2026 (12)
Highly citedNo

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