Gender Divide and the Computer Game Industry
Bibliographic Data
| ID | 19900736 |
|---|---|
| Authors | Julie Prescott (0000-0001-8612-2495, University of Greater Manchester), Jan Bogg (The University of Liverpool, UK) |
| Year | 2014 |
| Pages | 301 |
| Publication date | 2014-01-01 |
| Open Access | No |
| Type | BOOK |
| Venue | Gender Divide And The Computer Game Industry (SOURCE_BOOK) |
| Publisher | IGI Global (PUBLISHER • US) |
| DOI | 10.4018/978-1-4666-4534-9 |
| OpenAlex | W2500153548 |
| ISBN | 9781466645349 |
| Open Library | OL26185014M |
| Language | EN |
| Citations received | 7 |
"This book takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry"
Business · Computer game · Economic growth · Economics · Geography · Information and Communications Technology · Multimedia · Perspective (graphical) · Political science · Public relations · Variety (cybernetics) · Visibility · Workforce · World Wide Web · Computer Science · Digital Games and Media · Educational Games and Gamification · Marketing · Sex discrimination in employment · Social aspects · Video games · Video games industry · Women computer industry employees
Rynek gier wideo w Polsce
Images de la diversité, de l’équité et de l’inclusion sur les sites Internet des gros studios de jeux vidéo implantés au Québec
Using Video Games for Learning
TV POWWW! and Televised Play in the Early Videogame Industry
The stigma of feminism
The position of women in video game culture
Understanding video game developers as an occupational community
| Citations per year | 0.64 |
|---|---|
| Citation span | 2015 - 2026 (12) |
| Highly cited | No |