Character Development and Storytelling for Games
Bibliographic Data
| ID | 19923545 |
|---|---|
| Authors | Lee Sheldon (Worcester Polytechnic Institute, corresponding author) |
| Year | 2022 |
| Publication date | 2022-09-27 |
| Open Access | No |
| Type | BOOK |
| Venue | Character Development and Storytelling for Games (SOURCE_BOOK) |
| Publisher | CRC Press (PUBLISHER • NL) |
| DOI | 10.1201/9780429284991 |
| OpenAlex | W609122370 |
| ISBN | 9780429284991 |
| Open Library | OL38340325M |
| Language | EN |
| Citations received | 10 |
This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game
Art · Character (mathematics) · Character development · Literature · Narrative · Sociology · Storytelling · Artificial Intelligence in Games · Digital Games and Media · Educational Games and Gamification · Mathematics · Psychology · Authorship · Computer games · Design · Fiction · Video game characters · Video games
Narrative Structures in Computer and Video Games
Narrative Structures in Computer and Video Games
Playing with Character
Commentary And Criticism
The design of The Troubles
Interactive chemistry escape game as a tool of distance education
Invisibilidade Do Protagonismo Negro Feminino E O Design De Games
Only you can save the world (of videogames)
Analysing digital educational games with the Games as Action, Games as Text framework
Methods and tools for game writing and narrative design in professional books from 2019 to 2022
| Citations per year | 0.56 |
|---|---|
| Citation span | 2008 - 2024 (17) |
| Highly cited | No |