Narrative Structures in Computer and Video Games
Part 2: Emotions, Structures, and Archetypes
Bibliographic Data
| ID | 7781421 |
|---|---|
| Authors | Barry Ip (0000-0003-1972-7747, Swansea University, corresponding author) |
| Year | 2011 |
| Volume | 6 |
| Issue | 3 |
| Pages | 203-244 |
| Publication date | 2011-05-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/1555412010364984 |
| OpenAlex | W2149255228 |
| Language | EN |
| Citations received | 9 |
| References cited | 9 |
This second of two articles concludes the examination of narrative in computer and video games. Where appropriate, results are schematically and chronologically presented to illustrate the unique nature of interactive narrative. Despite modern advances in games technology and design, the findings reveal notable gaps in areas such as the use of back stories, cut scenes, narrative structure and content, emotions, and archetypes, all of which may be expanded to offer richer and potentially more believable narratives. The findings from both essays draw attention to three salient aspects warranting greater efforts during the future development of interactive narrative: temporal, depth, and depiction
Aesthetics · Archetype · Art · Depiction · Literature · Multimedia · Narrative · Narrative criticism · Narrative inquiry · Narrative network · Narrative structure · Salient · Visual arts · Artificial Intelligence in Games · Comics and Graphic Narratives · Computer Science · Digital Games and Media · Psychology · Artificial Intelligence
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| Unique citing works | 9 |
|---|---|
| Citations per year | 0.82 |
| Citation span | 2015 - 2024 (10) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 9 |