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Narrative Structures in Computer and Video Games

Part 2: Emotions, Structures, and Archetypes

Bibliographic Data

ID7781421
AuthorsBarry Ip (0000-0003-1972-7747, Swansea University, corresponding author)
Year2011
Volume6
Issue3
Pages203-244
Publication date2011-05-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/1555412010364984
OpenAlexW2149255228
LanguageEN
Citations received9
References cited9

This second of two articles concludes the examination of narrative in computer and video games. Where appropriate, results are schematically and chronologically presented to illustrate the unique nature of interactive narrative. Despite modern advances in games technology and design, the findings reveal notable gaps in areas such as the use of back stories, cut scenes, narrative structure and content, emotions, and archetypes, all of which may be expanded to offer richer and potentially more believable narratives. The findings from both essays draw attention to three salient aspects warranting greater efforts during the future development of interactive narrative: temporal, depth, and depiction

Aesthetics · Archetype · Art · Depiction · Literature · Multimedia · Narrative · Narrative criticism · Narrative inquiry · Narrative network · Narrative structure · Salient · Visual arts · Artificial Intelligence in Games · Comics and Graphic Narratives · Computer Science · Digital Games and Media · Psychology · Artificial Intelligence

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Unique citing works9
Citations per year0.82
Citation span2015 - 2024 (10)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 9

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