Making Deep Games
Designing Games with Meaning and Purpose
Bibliographic Data
| ID | 19929021 |
|---|---|
| Authors | Doris C Rusch (0000-0002-3777-0354, corresponding author) |
| Year | 2017 |
| Pages | 198 |
| Publication date | 2017-01-12 |
| Open Access | No |
| Type | BOOK |
| Venue | Making Deep Games (SOURCE_BOOK) |
| Publisher | Routledge (PUBLISHER • GB) |
| DOI | 10.1201/9781315748986 |
| OpenAlex | W4247912331 |
| ISBN | 9781315748986 |
| Open Library | OL29392673M |
| Language | EN |
| Citations received | 8 |
Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch’s, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies and the reflective practice of game design, Making Deep Games explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences
Computer Science · Digital Games and Media · Computerspiel · Design · Design and construction · Games · General · Psychological aspects · Social aspects · Sports & Recreation
Empathy and Its Alternatives
Finding the self in role-playing games
Ludonarrative coherence and ludomusical harmony
The Funnel of Game Design – An Adaptive Game Design Approach for Complex Systems
Between Subjectivity and Flourishing
Seeking Deep Relations in a Precarious Industry
Making players care
Straight Paths Through Queer Walking Simulators
| Citations per year | 1.14 |
|---|---|
| Citation span | 2019 - 2024 (6) |
| Highly cited | No |