The Funnel of Game Design – An Adaptive Game Design Approach for Complex Systems
Bibliographic Data
| ID | 21629887 |
|---|---|
| Authors | Maria Freese (0000-0001-8700-6250, Delft University of Technology, the Netherlands, corresponding author), Heide Lukosch (0000-0002-9585-0723, HIT Lab NZ, University of Canterbury, New Zealand) |
| Year | 2024 |
| Volume | 55 |
| Issue | 2 |
| Pages | 323-341 |
| Publication date | 2024-04-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Simulation & Gaming (JOURNAL) |
| Journal identifiers | ISSN: 1046-8781 • E-ISSN: 1552-826X |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/10468781231222524 |
| OpenAlex | W4389793232 |
| Language | EN |
| References cited | 34 |
Background In a world of ever-increasing complexity, organizations and people have an ever-increasing need for support systems that help them understand and shape the world around them. While simulation game design derived from the very idea to propose an instrument able to address complexity, seminal approaches dealt with a different level of complexity. In a networked, digitalized world, complexity has increased, and traditional approaches towards designing games show certain shortcomings that have to be overcome. Aim This article proposes a new process of game design for complex problems and complex systems that can both be used by game designers as well as the scientific community in the field. This process is represented within a framework, based on two parts. The so-called ‘Funnel of Game Design’ based on the IDEAS approach represents the process of problem derivation, while the ‘House of Game Design’ also covers possible steps towards the final game product and process, including de-briefing and evaluation. Method Based on hands-on experiences and related work, we developed several steps of a game design process (IDEAS approach). In face-to-face interviews, we discussed the first version of the framework with experts in the field of simulation game studies. Results This process led to the framework presented in this article, which shows the steps of problem derivation as well as challenges that can occur, and proposes adaptive methods to overcome these challenges. The framework includes elements that support the definition of complex problems, and their translation into game designs. Recommendation We recommend practitioners and scientists to apply the new framework presented here in their efforts to define the underlying problem that should be addressed by an envisioned simulation game, and in translating this into a valid, engaging and meaningful game experience
Funnel · Game art design · Game design · Game design document · Game Developer · Game mechanics · Game theory · Human–computer interaction · Management science · Sequential game · Simulations and games in economics education · Big Data and Business Intelligence · Computer Science · Data Visualization and Analytics · Educational Games and Gamification · Engineering · Mathematics
Mapping learning and game mechanics for serious games analysis
Wicked Problems in Design Thinking
What to do when Stakeholders matter
Challenges in Serious Game Design and Development
Design of an Impulse-Debriefing-Spiral for Simulation Game Facilitation
Making Deep Games
Gaming
The enduring challenge of ‘wicked problems’
Dilemmas in a general theory of planning
| Highly cited | No |
|---|