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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Bibliographic Data

ID19935912
AuthorsAndrei Nae (0000-0003-3011-4597, University of Bucharest, corresponding author)
Year2021
Publication date2021-08-04
Open AccessNo
TypeBOOK
VenueImmersion, Narrative, and Gender Crisis in Survival Horror Video Games (SOURCE_BOOK)
PublisherRoutledge (PUBLISHER • GB)
DOI10.4324/9781003019022
OpenAlexW3187544544
Open LibraryOL34777635M
ISBN9781003019022
LanguageEN
Citations received3

This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology

Art · Immersion (mathematics) · Literature · Multimedia · Narrative · Video game · Computer Science · Digital Games and Media · Gothic Literature and Media Analysis · History · Mathematics · Narrative Theory and Analysis · Psychology · Games · Narration in video games · Recreation · Sex differences · Social aspects · Survival-horror video games · Video & Electronic · Video games

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Unique citing works3
Citations per year3
Citation span2025 - 2025 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 3

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