Gaming the Past
Using Video Games to Teach Secondary History
Bibliographic Data
| ID | 19936669 |
|---|---|
| Authors | Jeremiah McCall (0000-0002-6915-5890, corresponding author) |
| Year | 2022 |
| Publication date | 2022-11-11 |
| Open Access | No |
| Type | BOOK |
| Venue | Gaming the Past (SOURCE_BOOK) |
| Publisher | Routledge (PUBLISHER • GB) |
| DOI | 10.4324/9781003272229 |
| OpenAlex | W1553288058 |
| ISBN | 9781003272229 |
| Open Library | OL38334364M |
| Language | EN |
| Citations received | 29 |
Why Play Historical Simulation Games: Making the Case to Administrators, Parents, Colleagues, and Students * What Makes a Valid Simulation Game? * Matching Genres of Historical Simulation Games to History and Social Studies Curricular Content * Instructional Strategies * Putting it all together: Learning Exercises, Assessments, and Sample Lesson Plans
Mathematics education · Multimedia · Social studies · Video game · Computer Science · Digital Games and Media · Educator Training and Historical Pedagogy · History · Innovative Teaching Methodologies in Social Sciences · Mathematics · Psychology · Education · Simulation methods · Study and teaching · Video games
War, hazards, and economic degradation in Thomond, 1276-1318
Emotions in motion
Undergraduate Teaching and Assassin's Creed
"Evaluation of "The Seafarers
Enjoying My Time in the Animus
Crab-Rangoons in Kyrat
Representation and Its Historical Antecedents in New Media
Playing (Against) the Heritage
Using Video Games for Learning
Breaking the fifth wall
Exploring fishery history in game form
Introduction
Gaming history
Ghosts in the Garden
The Past is Your Playground”
Assassin’s Creed reminds us that history is human experience”
Gaming History
Authentic-Deconstructionist Games and Tragic Historiography in Assassin’s Creed III
Learning with Archaeogaming? A study based on student feedback
Exploring Saudi Gamers’ Perspectives on Historical Characters in Digital Games
Playing the past
The educational potential of video games in the deconstruction of hegemonic masculinity through the Vigliam method (Video Games Literacy From Alternative Masculinities)
Interaction of avatar identity and opportunities to practice historical reasoning in a history videogame
Digital Games as Media for Teaching and Learning
Recruitment Rush
Rola i miejsce kształcenia konsultanta historycznego branży gier na studiach wyższych — perspektywa praktyczna
Historical consulting for digital games
Videogames e jogos eletrônicos no horizonte do historiador
Utilizing Video Game Clips to Teach Principles of Economics
| Citations per year | 2.42 |
|---|---|
| Citation span | 2014 - 2026 (13) |
| Highly cited | No |