Game Time
Understanding Temporality in Video Games
Bibliographic Data
| ID | 19939373 |
|---|---|
| Authors | CHRISTOPHER HANSON (corresponding author) |
| Year | 2018 |
| Pages | 296 |
| Publication date | 2018-03-08 |
| Open Access | No |
| Type | BOOK |
| Venue | Game Time (SOURCE_BOOK) |
| Publisher | Indiana University Press (PUBLISHER • US) |
| DOI | 10.2307/j.ctv176q4 |
| OpenAlex | W4253943054 |
| ISBN | 9780253032829 |
| Open Library | OL29366584M |
| Language | EN |
| Citations received | 11 |
“Fusing Itself Together in the Darkness”
Playing stories
The many complexities of video games
Temporality and Spatiality in In-game Photography
Chisme, lo cotidiano and disruptive gameplay
Synchronising times
It's Great to have Fun While Earning Small Money”
Thought Experiments in Video Games
Replaying Adolescence
The Media Characteristics and Subject Boundaries of Metaverse Art
Premediating climate change in videogames
| Citations per year | 1.83 |
|---|---|
| Citation span | 2020 - 2026 (7) |
| Highly cited | No |