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Playing AlongDigital Games, YouTube, and Virtual Performance

Digital games, YouTube, and virtual performance

Dados Bibliográficos

ID19970935
AutoresKiri Miller (autor correspondente)
Ano2012
Páginas258
Data de publicação2012-02-09
Open AccessNão
TipoBOOK
PeriódicoPlaying along (SOURCE_BOOK)
EditoraOxford University Press (PUBLISHER • GB)
DOI10.1093/acprof:oso/9780199753451.001.0001
OpenAlexW597764256
Open LibraryOL25313971M
ISBN9780199753451
IdiomaEN
Citações recebidas34

This book is about play, performance, and participatory culture in the digital age. It shows how music, video games, and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by “playing along” with popular culture. Miller reveals how digital media are brought to bear in the transmission of embodied knowledge: how a Grand Theft Auto player uses a virtual radio to hear with her avatar’s ears; how a Guitar Hero player channels the experience of a live rock performer; and how an amateur guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through ethnographic case studies, Miller demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation

Aesthetics · Amateur · Art · Avatar · Citizen journalism · Digital media · Embodied cognition · Entertainment · Ethnography · Guitar · HERO · Literature · Media studies · Miller · Multimedia · Sociology · Visual arts · World Wide Web · Computer Science · Digital Games and Media · History · Music History and Culture · Interactive video · Interactive videos · Musik · Popular music · Social aspects · Social media · Video game music · Video games · Videospiel

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Obras citantes distintas34
Citações por ano2,83
Intervalo de citações2014 - 2026 (13)
Velocidade de citaçãocurrent
Altamente citadoNão
Tipos de citaçãoNeutras: 30
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