The Creation of Narrative in Tabletop Role-Playing Games
Bibliographic Data
| ID | 20022252 |
|---|---|
| Authors | Jennifer Grouling Cover (corresponding author) |
| Year | 2010 |
| Pages | 205 |
| Publication date | 2010-06-23 |
| Open Access | Yes |
| Type | BOOK |
| Venue | The creation of narrative in tabletop role-playing games (SOURCE_BOOK) |
| Publisher | Japan Society of Medical Entomology and Zoology (PUBLISHER • JP) |
| OpenAlex | W386358583 |
| Open Library | OL24566343M |
| ISBN | 9780786444519 |
| Language | EN |
| References cited | 4 |
Despite the rise of computer gaming, millions of adults still play face-to-face role-playing games, which rely in part on social interaction to create stories. This work explores tabletop role-playing game (TRPG) as a genre separate from computer role-playing games. The relationship of TRPGs to other games is examined, as well as the influence of Dungeons & Dragons as a tabletop module, a computer game, and a novel. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers
Art · Computer game · Game mechanics · Human–computer interaction · Literature · Multimedia · Narrative · Sociology · World Wide Web · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Educational Games and Gamification · Psychology · Board games · Fantasy games · Role playing · Social aspects
| Citation velocity | historical |
|---|---|
| Highly cited | No |