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Ambient Play

Dados Bibliográficos

ID20023920
AutoresL Hjorth (0000-0002-4793-3233), Anonymous Anonymous (0009-0007-5624-1945), Ingrid Richardson (0000-0001-8448-5778)
Ano2020
Páginas200
Data de publicação2020-09-15
Open AccessNão
TipoBOOK
PeriódicoAmbient Play (SOURCE_BOOK)
EditoraThe MIT Press (PUBLISHER • US)
DOI10.7551/mitpress/12422.001.0001
OpenAlexW4235251234
Open LibraryOL29882685M
ISBN9780262360418
IdiomaEN
Citações recebidas15

How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes. We often play games on our mobile devices when we have some time to kill—waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play, pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, materiall, and social worlds. Hjorth and Richardson explore how households are transformed by media—how idiosyncratic media use can alter the spatial composition and emotional cadence of the home. They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into private and public play, and how touchscreens and haptic play emphasize the perception of the moving body. Hjorth and Richardson invite us to think of mobile gaming as more than a “casual” distraction but as a complex cultural practice embedded into our contemporary ways of being, knowing, and communicating

Aesthetics · Art · Casual · Cognitive psychology · Distraction · Human–computer interaction · Internet privacy · Multimedia · Perception · Political science · Roaming · Sociology · Computer Science · Digital Games and Media · Innovative Human-Technology Interaction · Psychology · Recreation

  • Careful Digital Kinship

    Open Access•L Hjorth•Communication Culture and Critique•2022

  • Data Practices and Privacy in Gaming

    Open Access•Chunmeizi Su, Andreas Schellewald et al.•Policy & Internet•2025

  • Minecraft and Super Mario as enacted in a preschool setting

    Open Access•Emilie Moberg•Contemporary Issues in Early…•2025

  • Digital placemaking and networked corporeality

    Open Access•Jess Hardley, Ingrid Richardson•Convergence The International…•2021

  • Playing with place

    Open Access•L Hjorth, Adriana De Souza E Silva•Mobile Media & Communication•2022

  • Playing remotely

    Open Access•Luiz Adolfo Andrade, Jesse Nery Filho•Mobile Media & Communication•2022

  • The emergent potential of mundane media

    Open Access•Ingrid Richardson, L Hjorth et al.•New Media & Society•2020

  • Situating ‘careful surveillance’

    Open Access•M Andrejevic, Hugh Davies et al.•International Journal of Cultural…•2021

  • Introduction to the Special Issue

    Open Access•Hugh Davies, L Hjorth et al.•Space and Culture•2024

  • Taking Play Seriously in Urban Design

    Open Access•Marco Amati, Quentin Stevens et al.•Space and Culture•2023

  • ‘Freelancers must be able to put up with all types of clients’

    Open Access•Anna Oechslen•Organization•2025

  • Decolonizing the pocket monster

    Open Access•Asmus Rungby, Priyanka Bala•New Media & Society•2023

  • Playful images

    Open Access•Lital Henig, Shir Ventura et al.•Memory Mind & Media•2024

  • Playing with persona

    Open Access•L Hjorth, J Sheahan et al.•Convergence The International…•2025

  • Mistrust of the City at Night

    Jess Hardley, Ingrid Richardson•Australian Feminist Studies•2021

Obras citantes distintas15
Citações por ano2,5
Intervalo de citações2020 - 2025 (6)
Velocidade de citaçãorecent
Altamente citadoNão
Tipos de citaçãoNeutras: 15
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