Situated interaction with a virtual human - perception, action, and cognition
Bibliographic Data
| ID | 20071695 |
|---|---|
| Authors | Nadine Leßmann, Stefan Kopp (0000-0002-4047-9277), Ipke Wachsmuth (0000-0002-4786-5189, Bielefeld University) |
| Year | 2006 |
| Pages | 287-324 |
| Publication date | 2006-03-15 |
| Open Access | No |
| Type | CHAPTER |
| Venue | Situated Communication (SOURCE_BOOK) |
| Publisher | Mouton de Gruyter (PUBLISHER) |
| DOI | 10.1515/9783110197747.287 |
| OpenAlex | W85923177 |
| ISBN | 9783110197747 |
| Language | EN |
| References cited | 5 |
In Virtual Reality environments, real humans can meet virtual humans to collaborate on tasks. The agent Max is such a virtual human, providing the human user with a face-toface collaboration partner in the SFB 360 construction tasks. This paper describes how Max can assist by combining manipulative capabilities for assembly actions with conversational capabilities for mixed-initiative dialogue. During the interaction, Max employs speech, gaze, facial expression, and gesture and is able to initiate assembly actions. We present the underlying model of Max’s competences for managing situated interactions, and we show how the required faculties of perception, action, and cognition are realized and connected in his architecture. 1
Cognition · Cognitive psychology · Cognitive science · Human–computer interaction · Perception · Physics · Situated · Situated cognition · Communication · Computer Science · Hand Gesture Recognition Systems · Neuroscience · Psychology · Social Robot Interaction and HRI · Speech and dialogue systems · Artificial Intelligence
| Highly cited | No |
|---|