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Stefan Kopp

Biographic Data

ID1141535
NAMEStefan Kopp
GIVEN NAMESStefan
FAMILY NAMEKopp
SIGNATUREKOPP S
AFFILIATIONSBielefeld University
ORCID0000-0002-4047-9277
VERIFIEDYes
TOTAL WORKS13
TOTAL CITATIONS115
WORKS AS AUTHOR13
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2006
LATEST PUBLICATION YEAR2025
H-INDEX4
  • Am I in control? The dynamics of sensory information, performance feedback, and personality in shaping the sense of control

    Open Access•Maren Giersiepen, Nils Wendel Heinrich et al.•ARTICLE•Consciousness and Cognition•2025

    Sense of control (SoC) over our actions is crucial for regulating our behavior. SoC arises from low-level processes, such as immediate sensory feedback, and high-level processes, such as performance evaluation. Studies using simple action-effect tasks suggest that people rely more on low-level sensory than on high-level cues of control. Yet, it remains unclear how these cues interact to shape the SoC in complex, goal-directed environments that re…

  • Using Eye Movements to Understand Sense of Control in Situated Action

    Open Access•Nils Wendel Heinrich, Annika Österdiekhoff et al.•ARTICLE•Cognitive Science•2025•References: 27

    This series of studies investigated the interplay between the Sense of Control, continuous action control, and eye‐movement behavior in dynamic and uncertain environments. Across three experiments, we used a custom‐designed environment combined with eye‐tracking to examine how action goal pursuit and visual strategies were adapted to deal with motor perturbations of varying predictability. Participants steered a spaceship, avoiding walls and obst…

  • Four-year-olds’ visuospatial cognitive abilities and their relation to observer‐viewpoint gestures across three communicative tasks

    Open Access•Ulrich J Boden, Friederike Kern et al.•ARTICLE•Pragmatics & Cognition•2024

    The gesture-as-simulated-action framework explains the occurrence of iconic gestures. Accordingly, simulated visual imagery gives rise to observer-viewpoint, whereas simulated motor imagery gives rise to character-viewpoint gestures. Because little is known about whether this relationship is either the product of becoming a competent speaker in different communicative tasks or exists from an early age, we investigated 4-year-olds. In the first se…

  • Preschool children’s discourse competence in different genres and how it relates to iconic gestures

    Open Access•Friederike Kern, Ulrich BODEN et al.•ARTICLE•Journal of Child Language•2024

    Based on the linguistic analysis of game explanations and retellings, the paper’s goal is to investigate the relation of preschool children’s situated discourse competence and iconic gestures in different communicative genres, focussing on reinforcing and supplementary speech-gesture-combinations. To this end, a method was developed to evaluate discourse competence as a context-sensitive and interactively embedded phenomenon. The so-called GLOBE-…

  • Let the user have a say - voice in automated decision-making

    Open Access•Paul Hellwig, Victoria Buchholz et al.•ARTICLE•Computers in Human Behavior•2023

  • Revisiting Human-Agent Communication

    Open Access•Stefan Kopp, Nicole C Krämer et al.•ARTICLE•Frontiers in Psychology•2021•Cited by: 1•References: 8

    The study of human-human communication and the development of computational models for human-agent communication have diverged significantly throughout the last decade. Yet, despite frequently made claims of "super-human performance" in, e.g., speech recognition or image processing, so far, no system is able to lead a half-decent coherent conversation with a human. In this paper, we argue that we must start to re-consider the hallmarks of coopera…

  • Guidelines for Designing Social Robots as Second Language Tutors

    Open Access•Tony Belpaeme, Paul Vogt et al.•ARTICLE•International Journal of Social…•2018•Cited by: 20•References: 13

  • Mapping out the multifunctionality of speakers’ gestures

    Kasper Kok, Kirsten von Bergmann et al.•ARTICLE•Gesture•2016•Cited by: 1•References: 5

    Although it is widely acknowledged that gestures are complex functional elements of human communication, many current functional classification systems are rather rigid, implicitly assuming gestures to perform only one function at any given time. In this paper, we present a theoretical view on the inherent multifunctionality of speakers’ gestures, inspired by frameworks in structural-functional linguistics (Halliday’s Systemic Functional Grammar …

  • Gesture and speech in interaction

    Open Access•Petra Wagner, Zofia Malisz et al.•ARTICLE•Speech Communication•2014

  • To Err is Human(-like)

    Open Access•Maha Salem, Friederike Eyssel et al.•ARTICLE•International Journal of Social…•2013•Cited by: 62•References: 12

  • Generation and Evaluation of Communicative Robot Gesture

    Open Access•Maha Salem, Stefan Kopp et al.•ARTICLE•International Journal of Social…•2012•Cited by: 27•References: 9

  • Appropriate feedback in asymmetric interactions

    Open Access•Britta Wrede, Stefan Kopp et al.•ARTICLE•Journal of Pragmatics•2010•Cited by: 4•References: 11

  • Situated interaction with a virtual human - perception, action, and cognition

    Nadine Leßmann, Stefan Kopp et al.•CHAPTER•Situated Communication•2006

    In Virtual Reality environments, real humans can meet virtual humans to collaborate on tasks. The agent Max is such a virtual human, providing the human user with a face-toface collaboration partner in the SFB 360 construction tasks. This paper describes how Max can assist by combining manipulative capabilities for assembly actions with conversational capabilities for mixed-initiative dialogue. During the interaction, Max employs speech, gaze, fa…

  • To Err is Human(-like)

    Open Access•Maha Salem, Friederike Eyssel et al.•ARTICLE•International Journal of Social…•2013•Cited by: 62•References: 12

  • Generation and Evaluation of Communicative Robot Gesture

    Open Access•Maha Salem, Stefan Kopp et al.•ARTICLE•International Journal of Social…•2012•Cited by: 27•References: 9

  • Guidelines for Designing Social Robots as Second Language Tutors

    Open Access•Tony Belpaeme, Paul Vogt et al.•ARTICLE•International Journal of Social…•2018•Cited by: 20•References: 13

  • Appropriate feedback in asymmetric interactions

    Open Access•Britta Wrede, Stefan Kopp et al.•ARTICLE•Journal of Pragmatics•2010•Cited by: 4•References: 11

  • Revisiting Human-Agent Communication

    Open Access•Stefan Kopp, Nicole C Krämer et al.•ARTICLE•Frontiers in Psychology•2021•Cited by: 1•References: 8

    The study of human-human communication and the development of computational models for human-agent communication have diverged significantly throughout the last decade. Yet, despite frequently made claims of "super-human performance" in, e.g., speech recognition or image processing, so far, no system is able to lead a half-decent coherent conversation with a human. In this paper, we argue that we must start to re-consider the hallmarks of coopera…

  • Mapping out the multifunctionality of speakers’ gestures

    Kasper Kok, Kirsten von Bergmann et al.•ARTICLE•Gesture•2016•Cited by: 1•References: 5

    Although it is widely acknowledged that gestures are complex functional elements of human communication, many current functional classification systems are rather rigid, implicitly assuming gestures to perform only one function at any given time. In this paper, we present a theoretical view on the inherent multifunctionality of speakers’ gestures, inspired by frameworks in structural-functional linguistics (Halliday’s Systemic Functional Grammar …

  • Situated interaction with a virtual human - perception, action, and cognition

    Nadine Leßmann, Stefan Kopp et al.•CHAPTER•Situated Communication•2006

    In Virtual Reality environments, real humans can meet virtual humans to collaborate on tasks. The agent Max is such a virtual human, providing the human user with a face-toface collaboration partner in the SFB 360 construction tasks. This paper describes how Max can assist by combining manipulative capabilities for assembly actions with conversational capabilities for mixed-initiative dialogue. During the interaction, Max employs speech, gaze, fa…

  • Appropriate feedback in asymmetric interactions

    Open Access•Britta Wrede, Stefan Kopp et al.•ARTICLE•Journal of Pragmatics•2010•Cited by: 4•References: 11

  • Generation and Evaluation of Communicative Robot Gesture

    Open Access•Maha Salem, Stefan Kopp et al.•ARTICLE•International Journal of Social…•2012•Cited by: 27•References: 9

  • To Err is Human(-like)

    Open Access•Maha Salem, Friederike Eyssel et al.•ARTICLE•International Journal of Social…•2013•Cited by: 62•References: 12

  • Gesture and speech in interaction

    Open Access•Petra Wagner, Zofia Malisz et al.•ARTICLE•Speech Communication•2014

  • Mapping out the multifunctionality of speakers’ gestures

    Kasper Kok, Kirsten von Bergmann et al.•ARTICLE•Gesture•2016•Cited by: 1•References: 5

    Although it is widely acknowledged that gestures are complex functional elements of human communication, many current functional classification systems are rather rigid, implicitly assuming gestures to perform only one function at any given time. In this paper, we present a theoretical view on the inherent multifunctionality of speakers’ gestures, inspired by frameworks in structural-functional linguistics (Halliday’s Systemic Functional Grammar …

  • Guidelines for Designing Social Robots as Second Language Tutors

    Open Access•Tony Belpaeme, Paul Vogt et al.•ARTICLE•International Journal of Social…•2018•Cited by: 20•References: 13

  • Revisiting Human-Agent Communication

    Open Access•Stefan Kopp, Nicole C Krämer et al.•ARTICLE•Frontiers in Psychology•2021•Cited by: 1•References: 8

    The study of human-human communication and the development of computational models for human-agent communication have diverged significantly throughout the last decade. Yet, despite frequently made claims of "super-human performance" in, e.g., speech recognition or image processing, so far, no system is able to lead a half-decent coherent conversation with a human. In this paper, we argue that we must start to re-consider the hallmarks of coopera…

  • Let the user have a say - voice in automated decision-making

    Open Access•Paul Hellwig, Victoria Buchholz et al.•ARTICLE•Computers in Human Behavior•2023

  • Four-year-olds’ visuospatial cognitive abilities and their relation to observer‐viewpoint gestures across three communicative tasks

    Open Access•Ulrich J Boden, Friederike Kern et al.•ARTICLE•Pragmatics & Cognition•2024

    The gesture-as-simulated-action framework explains the occurrence of iconic gestures. Accordingly, simulated visual imagery gives rise to observer-viewpoint, whereas simulated motor imagery gives rise to character-viewpoint gestures. Because little is known about whether this relationship is either the product of becoming a competent speaker in different communicative tasks or exists from an early age, we investigated 4-year-olds. In the first se…

  • Preschool children’s discourse competence in different genres and how it relates to iconic gestures

    Open Access•Friederike Kern, Ulrich BODEN et al.•ARTICLE•Journal of Child Language•2024

    Based on the linguistic analysis of game explanations and retellings, the paper’s goal is to investigate the relation of preschool children’s situated discourse competence and iconic gestures in different communicative genres, focussing on reinforcing and supplementary speech-gesture-combinations. To this end, a method was developed to evaluate discourse competence as a context-sensitive and interactively embedded phenomenon. The so-called GLOBE-…

  • Am I in control? The dynamics of sensory information, performance feedback, and personality in shaping the sense of control

    Open Access•Maren Giersiepen, Nils Wendel Heinrich et al.•ARTICLE•Consciousness and Cognition•2025

    Sense of control (SoC) over our actions is crucial for regulating our behavior. SoC arises from low-level processes, such as immediate sensory feedback, and high-level processes, such as performance evaluation. Studies using simple action-effect tasks suggest that people rely more on low-level sensory than on high-level cues of control. Yet, it remains unclear how these cues interact to shape the SoC in complex, goal-directed environments that re…

  • Using Eye Movements to Understand Sense of Control in Situated Action

    Open Access•Nils Wendel Heinrich, Annika Österdiekhoff et al.•ARTICLE•Cognitive Science•2025•References: 27

    This series of studies investigated the interplay between the Sense of Control, continuous action control, and eye‐movement behavior in dynamic and uncertain environments. Across three experiments, we used a custom‐designed environment combined with eye‐tracking to examine how action goal pursuit and visual strategies were adapted to deal with motor perturbations of varying predictability. Participants steered a spaceship, avoiding walls and obst…

Computer Science (11 works) · Psychology (9 works) · Human–computer interaction (7 works) · Perception (7 works) · Artificial Intelligence (6 works) · Cognitive psychology (6 works) · Gesture (6 works) · Social Robot Interaction and HRI (6 works) · Communication (5 works) · Hearing Impairment and Communication (5 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae