Stefan Kopp
Biographic Data
| ID | 1141535 |
|---|---|
| NAME | Stefan Kopp |
| GIVEN NAMES | Stefan |
| FAMILY NAME | Kopp |
| SIGNATURE | KOPP S |
| AFFILIATIONS | Bielefeld University |
| ORCID | 0000-0002-4047-9277 |
| VERIFIED | Yes |
| TOTAL WORKS | 13 |
| TOTAL CITATIONS | 115 |
| WORKS AS AUTHOR | 13 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2006 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 4 |
Am I in control? The dynamics of sensory information, performance feedback, and personality in shaping the sense of control
Sense of control (SoC) over our actions is crucial for regulating our behavior. SoC arises from low-level processes, such as immediate sensory feedback, and high-level processes, such as performance evaluation. Studies using simple action-effect tasks suggest that people rely more on low-level sensory than on high-level cues of control. Yet, it remains unclear how these cues interact to shape the SoC in complex, goal-directed environments that re…
Using Eye Movements to Understand Sense of Control in Situated Action
This series of studies investigated the interplay between the Sense of Control, continuous action control, and eye‐movement behavior in dynamic and uncertain environments. Across three experiments, we used a custom‐designed environment combined with eye‐tracking to examine how action goal pursuit and visual strategies were adapted to deal with motor perturbations of varying predictability. Participants steered a spaceship, avoiding walls and obst…
Four-year-olds’ visuospatial cognitive abilities and their relation to observer‐viewpoint gestures across three communicative tasks
The gesture-as-simulated-action framework explains the occurrence of iconic gestures. Accordingly, simulated visual imagery gives rise to observer-viewpoint, whereas simulated motor imagery gives rise to character-viewpoint gestures. Because little is known about whether this relationship is either the product of becoming a competent speaker in different communicative tasks or exists from an early age, we investigated 4-year-olds. In the first se…
Preschool children’s discourse competence in different genres and how it relates to iconic gestures
Based on the linguistic analysis of game explanations and retellings, the paper’s goal is to investigate the relation of preschool children’s situated discourse competence and iconic gestures in different communicative genres, focussing on reinforcing and supplementary speech-gesture-combinations. To this end, a method was developed to evaluate discourse competence as a context-sensitive and interactively embedded phenomenon. The so-called GLOBE-…
Let the user have a say - voice in automated decision-making
Revisiting Human-Agent Communication
The study of human-human communication and the development of computational models for human-agent communication have diverged significantly throughout the last decade. Yet, despite frequently made claims of "super-human performance" in, e.g., speech recognition or image processing, so far, no system is able to lead a half-decent coherent conversation with a human. In this paper, we argue that we must start to re-consider the hallmarks of coopera…
Guidelines for Designing Social Robots as Second Language Tutors
Mapping out the multifunctionality of speakers’ gestures
Although it is widely acknowledged that gestures are complex functional elements of human communication, many current functional classification systems are rather rigid, implicitly assuming gestures to perform only one function at any given time. In this paper, we present a theoretical view on the inherent multifunctionality of speakers’ gestures, inspired by frameworks in structural-functional linguistics (Halliday’s Systemic Functional Grammar …
Gesture and speech in interaction
To Err is Human(-like)
Generation and Evaluation of Communicative Robot Gesture
Appropriate feedback in asymmetric interactions
Situated interaction with a virtual human - perception, action, and cognition
In Virtual Reality environments, real humans can meet virtual humans to collaborate on tasks. The agent Max is such a virtual human, providing the human user with a face-toface collaboration partner in the SFB 360 construction tasks. This paper describes how Max can assist by combining manipulative capabilities for assembly actions with conversational capabilities for mixed-initiative dialogue. During the interaction, Max employs speech, gaze, fa…
To Err is Human(-like)
Generation and Evaluation of Communicative Robot Gesture
Guidelines for Designing Social Robots as Second Language Tutors
Appropriate feedback in asymmetric interactions
Revisiting Human-Agent Communication
The study of human-human communication and the development of computational models for human-agent communication have diverged significantly throughout the last decade. Yet, despite frequently made claims of "super-human performance" in, e.g., speech recognition or image processing, so far, no system is able to lead a half-decent coherent conversation with a human. In this paper, we argue that we must start to re-consider the hallmarks of coopera…
Mapping out the multifunctionality of speakers’ gestures
Although it is widely acknowledged that gestures are complex functional elements of human communication, many current functional classification systems are rather rigid, implicitly assuming gestures to perform only one function at any given time. In this paper, we present a theoretical view on the inherent multifunctionality of speakers’ gestures, inspired by frameworks in structural-functional linguistics (Halliday’s Systemic Functional Grammar …
Situated interaction with a virtual human - perception, action, and cognition
In Virtual Reality environments, real humans can meet virtual humans to collaborate on tasks. The agent Max is such a virtual human, providing the human user with a face-toface collaboration partner in the SFB 360 construction tasks. This paper describes how Max can assist by combining manipulative capabilities for assembly actions with conversational capabilities for mixed-initiative dialogue. During the interaction, Max employs speech, gaze, fa…
Appropriate feedback in asymmetric interactions
Generation and Evaluation of Communicative Robot Gesture
To Err is Human(-like)
Gesture and speech in interaction
Mapping out the multifunctionality of speakers’ gestures
Although it is widely acknowledged that gestures are complex functional elements of human communication, many current functional classification systems are rather rigid, implicitly assuming gestures to perform only one function at any given time. In this paper, we present a theoretical view on the inherent multifunctionality of speakers’ gestures, inspired by frameworks in structural-functional linguistics (Halliday’s Systemic Functional Grammar …
Guidelines for Designing Social Robots as Second Language Tutors
Revisiting Human-Agent Communication
The study of human-human communication and the development of computational models for human-agent communication have diverged significantly throughout the last decade. Yet, despite frequently made claims of "super-human performance" in, e.g., speech recognition or image processing, so far, no system is able to lead a half-decent coherent conversation with a human. In this paper, we argue that we must start to re-consider the hallmarks of coopera…
Let the user have a say - voice in automated decision-making
Four-year-olds’ visuospatial cognitive abilities and their relation to observer‐viewpoint gestures across three communicative tasks
The gesture-as-simulated-action framework explains the occurrence of iconic gestures. Accordingly, simulated visual imagery gives rise to observer-viewpoint, whereas simulated motor imagery gives rise to character-viewpoint gestures. Because little is known about whether this relationship is either the product of becoming a competent speaker in different communicative tasks or exists from an early age, we investigated 4-year-olds. In the first se…
Preschool children’s discourse competence in different genres and how it relates to iconic gestures
Based on the linguistic analysis of game explanations and retellings, the paper’s goal is to investigate the relation of preschool children’s situated discourse competence and iconic gestures in different communicative genres, focussing on reinforcing and supplementary speech-gesture-combinations. To this end, a method was developed to evaluate discourse competence as a context-sensitive and interactively embedded phenomenon. The so-called GLOBE-…
Am I in control? The dynamics of sensory information, performance feedback, and personality in shaping the sense of control
Sense of control (SoC) over our actions is crucial for regulating our behavior. SoC arises from low-level processes, such as immediate sensory feedback, and high-level processes, such as performance evaluation. Studies using simple action-effect tasks suggest that people rely more on low-level sensory than on high-level cues of control. Yet, it remains unclear how these cues interact to shape the SoC in complex, goal-directed environments that re…
Using Eye Movements to Understand Sense of Control in Situated Action
This series of studies investigated the interplay between the Sense of Control, continuous action control, and eye‐movement behavior in dynamic and uncertain environments. Across three experiments, we used a custom‐designed environment combined with eye‐tracking to examine how action goal pursuit and visual strategies were adapted to deal with motor perturbations of varying predictability. Participants steered a spaceship, avoiding walls and obst…
Computer Science (11 works) · Psychology (9 works) · Human–computer interaction (7 works) · Perception (7 works) · Artificial Intelligence (6 works) · Cognitive psychology (6 works) · Gesture (6 works) · Social Robot Interaction and HRI (6 works) · Communication (5 works) · Hearing Impairment and Communication (5 works)