Chapter 15. Making Do And Making meaning
Cultural and technological hybridity in recent asian animation
Bibliographic Data
| ID | 20071877 |
|---|---|
| Authors | Steve Fore (corresponding author) |
| Year | 2007 |
| Pages | 315-328 |
| Publication date | 2007-01-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | CHAPTER |
| Venue | East-West Identities (International Comparative Social Studies) (SOURCE_BOOK) |
| Publisher | Brill (PUBLISHER • NL) |
| DOI | 10.1163/ej.9789004151697.i-404.114 |
| OpenAlex | W828741832 |
| ISBN | 9789004151697 |
| Language | EN |
| Citations received | 1 |
This chapter appropriates aspects of a still-evolving theoretical framework that revisits the concept of realism in moving image media, and to use some of these ideas to inform a more narrowly aesthetic analysis and appreciation of certain technologically hybrid forms of Asian animation that exist today. It implicitly observes that the entire field of animation is in the midst of technical and aesthetic transition, driven most obviously by the increasingly high profile commercial success of a succession of feature length animated films created entirely with computer hardware and software. Animation was pushed to the periphery of cinematic expression for most of the 20th Century. Promotional materials accompanying the release of Blood strongly played up the use of computer generated images in the film, which were apparently more extensive and more elaborate than had previously been attempted within the anime industry. Keywords: aesthetic transition; anime industry; Asian animation; moving image media
Aesthetics · Animation · Anime · Art · Epistemology · Hybridity · Literature · Multimedia · Realism · Visual arts · Asian Culture and Media Studies · Computer Science · Japanese History and Culture · Philosophy · Artificial Intelligence
| Unique citing works | 1 |
|---|---|
| Citations per year | 0,33 |
| Citation span | 2023 - 2023 (1) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 1 |