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‘Gaming is Play, It Should Remain Fun!’

The Gaming Complex, Pleasure and Addiction

Bibliographic Data

ID20076073
AuthorsSytze Kingma (corresponding author)
Year1997
Pages173-193
Publication date1997-01-01
Peer ReviewedYes
Open AccessNo
TypeCHAPTER
VenueConstructing the New Consumer Society (SOURCE_BOOK)
PublisherPalgrave Macmillan UK (PUBLISHER)
DOI10.1007/978-1-349-25337-1_9
OpenAlexW2496762626
ISBN9781349253371
LanguageEN
Citations received7
References cited20

Consumer culture is a culture of pleasure, both in terms of activities and as a motivating and legitimising concept. This is realised by way of a sandwich formula, a double process. Fun value is added to exchange value, for instance in the case of fun shopping. On the other hand pleasures have been commercialised, ranging from personal hobbies and festivities to sports, games and the arts. Consumer culture is enriched by the immense diversity in and the stylisation of articles and services, and by the new respectability of formerly disregarded or even legally contested enthusiasms, notably in the fields of 'sex and drugs and rock'n roll'. Production-related values like thrift and saving seem to be ridiculed by a consumer ethic that promotes spending and self-fulfilment through leisure (see Schulze, Chapter 3 in this volume). The prime condition for this consumer culture is, of course, money, valued as an instrumental asset and also because of the fantasies and excitements involved in the acts of selecting and spending

Advertising · Aesthetics · Art · Business · Consumer Culture · Pleasure · Political science · Sociology · The arts · Computer Science · Law · Mathematics · Psychology · Sociology and Norbert Elias · Sport and Mega-Event Impacts · Sports, Gender, and Society · Marketing

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    Open Access•James F Cosgrave, James Cosgrave•The Canadian Journal of Sociology•2009

  • Paradoxes of risk management

    Sytze Kingma, Sytze F Kingma•Culture and Organization•2013

  • Dutch casino space or the spatial organization of entertainment

    Sytze Kingma, Sytze F Kingma•Culture and Organization•2008

  • Social representations of pleasure in gambling among young adults

    Open Access•Annie-Claude Savard, Félix-Arnaud Morin-Bertrand et al.•Journal of Consumer Culture•2025

  • A Governmentality of Online Gambling

    Open Access•Martin French, Dani Tardif et al.•Canadian Journal of Law and…•2021

  • Dostoevsky and Freud

    Open Access•Sytze Kingma, Sytze F Kingma•Journal of Historical Sociology•2017

  • Slot machine venues and their boundaries. The growth of gambling in Italy, from an anthropological-semiotic perspective

    Open Access•Filippo Lenzi Grillini, Tarcisio Lancioni et al.•ANUAC•2025

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    Open Access•Michel Foucault•On Violence•2020

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    Mike Featherstone•CONSUMER CULTURE AND POSTMODERNISM.•2007

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Unique citing works7
Citations per year0,39
Citation span2008 - 2025 (18)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 7

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