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Concept design for a collaborative digital learning tool for film post-production

Bibliographic Data

ID20207627
AuthorsAntti Räike (0000-0001-9408-5102, Aalto University, corresponding author), Anna Keune (0000-0002-1985-2313, Aalto University, corresponding author), BJÖRN LINDHOLM (Aalto University, corresponding author), Jussi Muttilainen (Aalto University, corresponding author)
Year2013
Volume14
Issue4
Pages307-329
Publication date2013-01-01
Open AccessNo
TypeARTICLE
VenueJournal of Media Practice (JOURNAL)
Journal identifiersISSN: 1468-2753 • E-ISSN: 2040-0926
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1386/jmpr.14.4.307_1
OpenAlexW2007762077
LanguageEN
Citations received2
References cited19

This article considers how and in what form a collaborative digital learning tool can contribute to the training of trainees in the field of film post-production. A concept design for such a tool is presented. The concept design was the product of a series of collaborative investigations, and the initial findings of these investigations are reported. The initial findings suggest that such a digital learning tool has the potential to qualitatively improve how training is offered in the complex field of film post-production. The proposed digital learning tool seeks to combine the in-depth training associated with university-based training programmes, with access to a broad range of resources contributed by expert film practitioners, as well as enabling trainees to engage directly with such expert film practitioners (an approach based on the ‘T-shape’ model of training). In order to become expert film practitioners, trainees have to become proficient in every aspect of the post-production process of film production. Post-production is not a routine practice that can be followed in a step-by-step manner. Experts in this field are characterized by their creativity and flexibility in being able to adapt the post-production process to the particular requirements of each film production. Such experts have an invaluable contribution to make to the training of the next generation of professional film practitioners. The concept for the collaborative digital learning tool presented in this article was designed in close collaboration with such experienced film practitioners, in order that their knowledge and experience can be made directly accessible to trainees in the field. The article identifies design challenges, discusses the applied participatory design methods and illustrates how the design challenges identified were addressed through visualization and the design concept. The article concludes with a discussion of the possible impact of the tool, and presents recommendations for the design and development of training within higher education film departments

Business · Economics · Human–computer interaction · Knowledge management · Multimedia · Process management · Sociology · Computer Science · Evaluation of Teaching Practices · Innovative Education and Learning Practices · Reflective Practices in Education

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Citations per year0.18
Citation span2015 - 2022 (8)
Highly citedNo

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