Halloween Educational Robotics
Bibliographic Data
| ID | 20298042 |
|---|---|
| Authors | Antonio Menacho (0000-0001-5455-4250, Universidad Nacional de Educación a Distancia), Pedro Plaza (0000-0002-7545-2218, Universidad Nacional de Educación a Distancia), Elio San Cristobal (0000-0003-2102-977X, Universidad Nacional de Educación a Distancia), Clara Perez-Molina (0000-0001-8260-4155, Universidad Nacional de Educación a Distancia), Manuel Blázquez (0000-0002-7361-2804, Universidad Nacional de Educación a Distancia), Manuel Castro (0000-0003-2162-8393, Universidad Nacional de Educación a Distancia) |
| Year | 2021 |
| Volume | 64 |
| Issue | 4 |
| Pages | 406-412 |
| Publication date | 2021-11-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | IEEE Transactions on Education (JOURNAL) |
| Journal identifiers | ISSN: 0018-9359 • E-ISSN: 1557-9638 |
| Publisher | Institute of Electrical and Electronics Engineers (IEEE) (PUBLISHER) |
| DOI | 10.1109/te.2021.3066891 |
| OpenAlex | W3149780512 |
| Language | EN |
| Citations received | 2 |
| References cited | 27 |
Today’s society is facing new challenges and opportunities that demand professional profiles specialized in problem solving, with the ability to innovate and exploit the possibilities offered by information and communication technologies (ICTs). Far from being a novelty, the term STEM was coined in the mid-1990s. From then until now, there are a multitude of initiatives focusing on working STEM education with students. In recent years, the use of the arts as an enhancer of the educational experience has been incorporated into STEM education. There has also been a focus on involving the student in the educational process. Despite this, few experiences have been detected in which parents are involved in the educational process. Throughout this work, it is shown the pilot experience which has been developed to motivate parents to be part of the learning process in science, technology, engineering, art, and mathematics (STEAM) subjects
Educational robotics · Engineering ethics · Exploit · Information and Communications Technology · Multimedia · Multitude · Novelty · Political science · Process (computing) · Robotics · The arts · Work (physics) · World Wide Web · Artificial Intelligence · Computer Science · Engineering · Experimental Learning in Engineering · Mobile Learning in Education · Psychology · Teaching and Learning Programming
| Unique citing works | 2 |
|---|---|
| Citations per year | 0.5 |
| Citation span | 2022 - 2024 (3) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 1 |