Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Halloween Educational Robotics

Bibliographic Data

ID20298042
AuthorsAntonio Menacho (0000-0001-5455-4250, Universidad Nacional de Educación a Distancia), Pedro Plaza (0000-0002-7545-2218, Universidad Nacional de Educación a Distancia), Elio San Cristobal (0000-0003-2102-977X, Universidad Nacional de Educación a Distancia), Clara Perez-Molina (0000-0001-8260-4155, Universidad Nacional de Educación a Distancia), Manuel Blázquez (0000-0002-7361-2804, Universidad Nacional de Educación a Distancia), Manuel Castro (0000-0003-2162-8393, Universidad Nacional de Educación a Distancia)
Year2021
Volume64
Issue4
Pages406-412
Publication date2021-11-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueIEEE Transactions on Education (JOURNAL)
Journal identifiersISSN: 0018-9359 • E-ISSN: 1557-9638
PublisherInstitute of Electrical and Electronics Engineers (IEEE) (PUBLISHER)
DOI10.1109/te.2021.3066891
OpenAlexW3149780512
LanguageEN
Citations received2
References cited27

Today’s society is facing new challenges and opportunities that demand professional profiles specialized in problem solving, with the ability to innovate and exploit the possibilities offered by information and communication technologies (ICTs). Far from being a novelty, the term STEM was coined in the mid-1990s. From then until now, there are a multitude of initiatives focusing on working STEM education with students. In recent years, the use of the arts as an enhancer of the educational experience has been incorporated into STEM education. There has also been a focus on involving the student in the educational process. Despite this, few experiences have been detected in which parents are involved in the educational process. Throughout this work, it is shown the pilot experience which has been developed to motivate parents to be part of the learning process in science, technology, engineering, art, and mathematics (STEAM) subjects

Educational robotics · Engineering ethics · Exploit · Information and Communications Technology · Multimedia · Multitude · Novelty · Political science · Process (computing) · Robotics · The arts · Work (physics) · World Wide Web · Artificial Intelligence · Computer Science · Engineering · Experimental Learning in Engineering · Mobile Learning in Education · Psychology · Teaching and Learning Programming

  • Challenges of STEM Vocations in Secondary Education

    Open Access•Alba Ayuso, Alba Ayuso-Lanchares et al.•IEEE Transactions on Education•2022

  • The lack of STEM vocations and gender gap in secondary education students

    Open Access•Mariana Hernández-Pérez, José Alexis Alonso-Sánchez et al.•Frontiers in Education•2024

  • Assessing the Effectiveness of Using Fab Lab-Based Learning in Schools on K–12 Students’ Attitude Toward STEAM

    Open Access•Mohammed Amine Togou, Covadonga Lorenzo et al.•IEEE Transactions on Education•2020

  • Gender Gap in STEM

    Open Access•Natalia Ayuso, Elena Fillola et al.•IEEE Transactions on Education•2021

  • Do Female Motives for Enrolling Vary According to STEM Profile

    Open Access•Noelia Olmedo Torre, Noelia Olmedo-Torre et al.•IEEE Transactions on Education•2018

  • A Systematic Literature Review on Teaching and Learning Introductory Programming in Higher Education

    Open Access•Rodrigo Pessoa Medeiros, Geber Ramalho et al.•IEEE Transactions on Education•2019

Unique citing works2
Citations per year0.5
Citation span2022 - 2024 (3)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 1

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae