Interaction and interactives
Collaboration and participation with computer-based exhibits
Bibliographic Data
| ID | 20402260 |
|---|---|
| Authors | C Heath (0000-0003-3196-0197, University of Cambridge, corresponding author), Dirk Vom Lehn (0000-0002-6778-0000), Jonathan Osborne (0000-0001-8096-208X, King's College London) |
| Year | 2005 |
| Volume | 14 |
| Issue | 1 |
| Pages | 91-101 |
| Publication date | 2005-01-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Public Understanding of Science (JOURNAL) |
| Journal identifiers | ISSN: 0963-6625 • E-ISSN: 1361-6609 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/0963662505047343 |
| OpenAlex | W2060408456 |
| Language | EN |
| Citations received | 23 |
| References cited | 21 |
It is increasingly recognized that social interaction and collaboration are critical to our experience of museums and galleries. Curators, museum managers and designers are exploring ways of enhancing interaction and in particular using tools and technologies to create new forms of participation, with and around, exhibits. It is found, however, that these new tools and technologies, whilst enhancing “interactivity,” can do so at the cost of social interaction and collaboration, inadvertently impoverishing co-participation, and cooperation. In this paper we address some of the issues and difficulties that arise in designing for “interactivity” and in particular point to the complex and highly contingent forms of social interaction which arise with, and around, exhibits. The paper is based on a series of video-based field studies of conduct and interaction in various museums and galleries in London and elsewhere including the Science Museum and Explore@Bristol
Human–computer interaction · Interaction Design · Interactivity · Knowledge management · Political science · Public relations · Social relation · Social science · Sociology · World Wide Web · Computer Science · Digital Games and Media · Museums and Cultural Heritage · Virtual Reality Applications and Impacts
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Co-participation among school children around a computer-based exhibit
Testing the Impact of a Computer Guide on Visitor Learning Behaviors at an Interactive Exhibit
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The body as interactive display
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Exhibiting Interaction
| Unique citing works | 23 |
|---|---|
| Citations per year | 1.1 |
| Citation span | 2005 - 2025 (21) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 20 |