Making the Invisible Visible in Science Museums Through Augmented Reality Devices
Bibliographic Data
| ID | 12818243 |
|---|---|
| Authors | Susan A Yoon (0000-0002-8715-0233, University of Pennsylvania), Joyce Wang (0000-0002-8674-1015, University of Pennsylvania) |
| Year | 2013 |
| Volume | 58 |
| Issue | 1 |
| Pages | 49-55 |
| Publication date | 2013-12-05 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | TechTrends (JOURNAL) |
| Journal identifiers | ISSN: 8756-3894 • E-ISSN: 1559-7075 |
| Publisher | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/s11528-013-0720-7 |
| OpenAlex | W2070849542 |
| Language | EN |
| Citations received | 14 |
| References cited | 30 |
Affordance · Augmented reality · Construct (python library · Educational technology · Human–computer interaction · Mathematics education · Multimedia · Science education · Teamwork · Augmented Reality Applications · Computer Science · Educational Games and Gamification · Museums and Cultural Heritage · Psychology
Impact of augmented reality-enhanced biological taxonomy instruction on students’ knowledge gains and science motivation
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement
Embedding dialog reading into AR picture books
Enhancing local identity learning and affective effectiveness through augmented reality
Augmented reality worksheets in field trip learning
Interact, engage, learn
Supporting preschoolers’ transitions from screen time to screen-free time using augmented reality and encouraging offline leisure activity
Platform is not destiny
A Methodological Case Study with Mobile Eye-Tracking of Child Interaction in a Science Museum
The Learning Affordances of Augmented Reality for Museum Exhibits on Human Health
Supporting Observing-on-the-Move with Proximity-Based Technology
Augmented Reality to Engage Visitors of Science Museums through Interactive Experiences
Visiting heritage museums with children
An experiential view to children learning in museums with Augmented Reality
Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning
T he Effect of Visitors ‘ Agendas on Museum Learning
Designs for learning
The cognitive benefits of interactive videos
Interaction and interactives
Learning Impacts of a Digital Augmentation in a Science Museum
Sotto Voce
Creating next generation blended learning environments using mixed reality, Video Games and Simulations
Learning Science in Informal Environments
Co-participation among school children around a computer-based exhibit
Animation
| Unique citing works | 14 |
|---|---|
| Citations per year | 1,4 |
| Citation span | 2016 - 2026 (11) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 14 |