Learning Impacts of a Digital Augmentation in a Science Museum
Bibliographic Data
| ID | 15322935 |
|---|---|
| Authors | Susan A Yoon (0000-0002-8715-0233, University of Pennsylvania, corresponding author), Karen Elinich (The Franklin Institute Science Museum), Joyce Wang (0000-0002-8674-1015, University of Pennsylvania), Christopher Steinmeier (University of Pennsylvania), Jacqueline G Van Schooneveld (University of Pennsylvania) |
| Year | 2012 |
| Volume | 15 |
| Issue | 2 |
| Pages | 157-170 |
| Publication date | 2012-07-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Visitor Studies (JOURNAL) |
| Journal identifiers | ISSN: 1064-5578 • E-ISSN: 1934-7715 |
| Publisher | Routledge (PUBLISHER • GB) |
| DOI | 10.1080/10645578.2012.715007 |
| OpenAlex | W2070534987 |
| Language | EN |
| Citations received | 6 |
| References cited | 19 |
This study investigated the effects of using digital augmentation to enhance an exhibit device to influence conceptual understanding about a science topic in a science museum setting. In particular, the study considered how students in Grades 6–8 engaged with the device that was available in both augmented and nonaugmented (control) conditions. Results show increased cognitive (critical thinking) skills when the digital augmentation was present that we hypothesize led to increased conceptual gains. We illustrate how this research contributes to three important areas of need identified in informal science literature: the need for evidence of conceptual and cognitive gains; the need for understanding how digital platforms improve the learning experience; and the need to demonstrate how designed interactive devices may impact higher order skills such as critical thinking and theorizing
Cognition · Conceptual framework · Critical thinking · Digital Learning · Mathematics education · Pedagogy · Science education · Science learning · Social science · Sociology · Educational Games and Gamification · Mobile Learning in Education · Museums and Cultural Heritage · Psychology
Evaluation of augmented reality communication using the visual framing methodology
Making the Invisible Visible in Science Museums Through Augmented Reality Devices
Supporting Observing-on-the-Move with Proximity-Based Technology
Accessibility of European museums to visitors with visual impairments
Visitor attraction management
Adoption and use of emerging cultural technologies in China's museums
| Unique citing works | 6 |
|---|---|
| Citations per year | 0,46 |
| Citation span | 2013 - 2026 (14) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 6 |