Respire
Virtual Reality Art with Musical Agent Guided by Respiratory Interaction
Bibliographic Data
| ID | 20486169 |
|---|---|
| Authors | Kivanç Tatar (0000-0003-4133-8641, Simon Fraser University, corresponding author), Mirjana Prpa (0000-0003-0368-6581, Simon Fraser University, corresponding author), Philippe Pasquier (0000-0001-8675-3561, Simon Fraser University, corresponding author) |
| Year | 2019 |
| Volume | 29 |
| Pages | 19-24 |
| Publication date | 2019-12-01 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Leonardo Music Journal (JOURNAL) |
| Journal identifiers | ISSN: 0961-1215 • E-ISSN: 1531-4812 |
| Publisher | MIT Press (PUBLISHER • US) |
| DOI | 10.1162/lmj_a_01057 |
| OpenAlex | W2974850545 |
| Language | EN |
| References cited | 4 |
Respire is an immersive art piece that brings together three components: an immersive virtual reality (VR) environment, embodied interaction (via a breathing sensor) and a musical agent system to generate unique experiences of augmented breathing. The breathing sensor controls the user’s vertical elevation of the point of view under and over the virtual ocean. The frequency and patterns of breathing data guide the arousal of the musical agent, and the waviness of a virtual ocean in the environment. Respire proposes an intimate exploration of breathing through an intelligent mapping of breathing data to the parameters of visual and sonic environments
Art · Augmented reality · Biology · Breathing · Embodied cognition · Human–computer interaction · Musical · Virtual reality · Visual arts · Wearable computer · Computer Science · Ecocriticism and Environmental Literature · Mathematics · Music Technology and Sound Studies · Posthumanist Ethics and Activism · Anatomy · Artificial Intelligence
| Highly cited | No |
|---|