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Respire

Virtual Reality Art with Musical Agent Guided by Respiratory Interaction

Bibliographic Data

ID20486169
AuthorsKivanç Tatar (0000-0003-4133-8641, Simon Fraser University, corresponding author), Mirjana Prpa (0000-0003-0368-6581, Simon Fraser University, corresponding author), Philippe Pasquier (0000-0001-8675-3561, Simon Fraser University, corresponding author)
Year2019
Volume29
Pages19-24
Publication date2019-12-01
Open AccessNo
TypeARTICLE
VenueLeonardo Music Journal (JOURNAL)
Journal identifiersISSN: 0961-1215 • E-ISSN: 1531-4812
PublisherMIT Press (PUBLISHER • US)
DOI10.1162/lmj_a_01057
OpenAlexW2974850545
LanguageEN
References cited4

Respire is an immersive art piece that brings together three components: an immersive virtual reality (VR) environment, embodied interaction (via a breathing sensor) and a musical agent system to generate unique experiences of augmented breathing. The breathing sensor controls the user’s vertical elevation of the point of view under and over the virtual ocean. The frequency and patterns of breathing data guide the arousal of the musical agent, and the waviness of a virtual ocean in the environment. Respire proposes an intimate exploration of breathing through an intelligent mapping of breathing data to the parameters of visual and sonic environments

Art · Augmented reality · Biology · Breathing · Embodied cognition · Human–computer interaction · Musical · Virtual reality · Visual arts · Wearable computer · Computer Science · Ecocriticism and Environmental Literature · Mathematics · Music Technology and Sound Studies · Posthumanist Ethics and Activism · Anatomy · Artificial Intelligence

  • Where The Action Is

    Erving Goffman•Interaction Ritual•2017

  • Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments

    Open Access•Mel Slater•Philosophical Transactions of the…•2009

  • Musical agents

    Kivanç Tatar, Philippe Pasquier•Journal of New Music Research•2019

Highly citedNo

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