Mass Movements in Computer-Mediated Environments
An account of crowds as socio-material densities
Bibliographic Data
| ID | 20508338 |
|---|---|
| Authors | J Olofsson (0000-0002-9316-3372, Luleå University of Technology, corresponding author), Jennie Kristina Olofsson |
| Year | 2010 |
| Volume | 13 |
| Issue | 5 |
| Pages | 765-784 |
| Publication date | 2010-08-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Information Communication & Society (JOURNAL) |
| Journal identifiers | ISSN: 1369-118X • E-ISSN: 1468-4462 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/13691180903521539 |
| OpenAlex | W1849409660 |
| Language | EN |
| Citations received | 5 |
| References cited | 12 |
Human crowds and embodied densities assume important parts in everyday life. In as much as we constitute different formations – demonstrations, traffic jams and concerts – cinematic productions, computer games and other virtual settings invite us to observe mass movements. Unfortunately, the spatial implication of crowds has not been subjected to contemporary academic research. Critical accounts of digitalization techniques and computer-mediated environments have likewise sidestepped further discussions; meticulous attention has been directed to the roles of gender and embodiment in relation to computer-mediated environments, but further scrutiny on mass movements and their entanglement with space largely lies fallow. Computer-mediated inhabitation of space contributes to reconceptualizing, not only the very notion of spatial constraints, but also earlier crowd theories, which admittedly serves to bring forth novel tenets. Scrutiny of the latter reveals a discipline, to a large extent produced according to, and in tandem with, male Western values, which have implicitly subjugated alternative aspects. At the same time, and in line with one of the premises of the iCS Key Thinkers series, this article argues that there is a range of thinkers and theoretical traditions that have a lot to offer theory and research into issues about newer media and information and communication technologies (http://www.tandf.co.uk/-journals/cfp/ricscfp.pdf 2009-12-17). Saying this, the article engages with crowds and how mass formations are enacted and articulated in computer-mediated settings. At the same time, it constitutes a research summary of earlier crowd theories. The intention is to enmesh traditional inquiries within crowd theories with a theoretical bedrock of cybercultural studies and feminist theories. In doing so, new light will confidently be shed upon the crowd as a socio-material density
Human–computer interaction · Computer Science · Data Visualization and Analytics · Digital Games and Media · Evacuation and Crowd Dynamics
How We Became Posthuman
Rediscovering the Social Group
Performative Uses of Space in Mixed Media Environments
Digital Eco_logy
Reading Walter Benjamin and Donna Haraway in the age of digital reproduction
From Text to Gesture Online
An Introduction to Cybercultures
The crowd
I. The London ‘Mob’ of the Eighteenth Century
Feminism, Technology and the Information Society Learning From the Past, Imagining the Future
Metamorphoses
The production of space
| Unique citing works | 5 |
|---|---|
| Citations per year | 0,38 |
| Citation span | 2013 - 2018 (6) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 5 |