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Applying aspects of deliberate practice to help low performers improve manual control in a complex task

Bibliographic Data

ID21283968
AuthorsBrendan Clark, Brendan J Clark (0000-0001-9945-6646, Florida State University, corresponding author), Kyle W Harwell (0000-0003-3000-5104, Florida State University), Kyle Harwell, K Anders Ericsson (0000-0002-3763-8089, Florida State University), Walter R Boot (0000-0003-1047-5467, Florida State University)
Year2022
Volume228
Pages103656
Publication date2022-08-01
Open AccessYes
TypeARTICLE
VenueActa Psychologica (JOURNAL)
Journal identifiersISSN: 0001-6918 • E-ISSN: 1873-6297
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.actpsy.2022.103656
PMID35763961
OpenAlexW4283526014
LanguageEN
Citations received2
References cited17

Investigations of expert performers across many domains have suggested the accumulation of deliberate practice over many years is a key component of developing expertise. Researchers propose deliberate practice is effective for improving performance in the long term because it includes several structured elements that facilitate learning. However, the effects of such structured practice across shorter training periods are less understood. The current study examined the acquisition of manual control skill in the experimental video game Space Fortress. Video demonstrations and continuous auditory feedback were combined in a 90-min intervention session designed to discourage behaviors correlated with low performance and encourage behaviors associated with high levels of skill. After 4 h of gameplay, the initially lower-performing participants who received the intervention displayed significantly greater manual control performance than the initially lower-performing participants who received undirected training. This performance difference corresponded with durable improvements in behaviors targeted by the intervention once feedback was removed. These findings suggest training that incorporates elements of deliberate practice can be successfully applied in short-term skill acquisition settings

Cognitive psychology · Control (management) · Dreyfus model of skill acquisition · Intervention (counseling) · Session (web analytics) · Task (project management) · Video feedback · Applied Psychology · Artificial Intelligence · Child and Animal Learning Development · Computer Science · Psychology · Sport Psychology and Performance · Visual and Cognitive Learning Processes

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Citations per year0.5
Citation span2022 - 2024 (3)
Highly citedNo

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