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Finding the fun

Towards a playful archaeology

Bibliographic Data

ID2131366
AuthorsAris Politopoulos (0000-0002-7613-1264, Leiden University, corresponding author), Angus A A Mol, Angus Mol (0000-0001-5448-3712, Leiden University), Sybille Lamme (0000-0001-8340-8412, Leiden University), Sybille Lammes
Year2023
Volume30
Issue1
Pages1-15
Publication date2023-06-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueArchaeological Dialogues (JOURNAL)
Journal identifiersISSN: 1380-2038 • E-ISSN: 1478-2294
PublisherCambridge University Press (CUP) (PUBLISHER)
DOI10.1017/s1380203823000053
OpenAlexW4381513910
LanguageEN
Citations received9
References cited1

Games and other forms of play are core human activities, as vitally constitutive of cultural and social practices in the past as they are today. Consequently, play, games and fun should be central in archaeological theory, but our review shows they are anything but. Instead, very few studies deal with these concepts at all, and most of those that do focus on how the affordances play offers link it to ritual, power or other 'more serious' phenomena. Here, we offer an explanation as to why play has taken such a backseat in archaeological thought and practice, relating it to the ambivalent aesthetics of having fun with the past in our own discipline. Building on our own playful practices and those of other scholars in the ancient board gaming and archaeogaming communities, we propose a move towards a more playful archaeology, which can provide us with a new window into the past as well as into our own professional practices

Aesthetics · Affordance · Ambivalence · Archaeology · Art · Power (physics · Sociology · Artificial Intelligence in Games · Digital Games and Media · Gambling Behavior and Treatments · History · Psychology · Social Psychology

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Unique citing works9
Citations per year4,5
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 9

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