Engaging 6th-Grade Students in Ecosystem Education
Exploring Roles and Relationships in Ecology With an Interactive Gamified Module
Bibliographic Data
| ID | 21347239 |
|---|---|
| Authors | Emery Bosch (NYU Tandon School of Engineering), Jonathan Sun (NYU Tandon School of Engineering), Andrew Wang (0000-0001-8729-0933, NYU Tandon School of Engineering), Andrew L Wang (0000-0003-4016-9460, NYU Tandon School of Engineering), Jin Kim Montclare (0000-0001-6857-3591, NYU Tandon School of Engineering, corresponding author) |
| Year | 2025 |
| Volume | 205 |
| Issue | 2 |
| Pages | 130-141 |
| Publication date | 2025-04-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Education (JOURNAL) |
| Journal identifiers | ISSN: 0022-0574 • E-ISSN: 2515-5741 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/00220574241310877 |
| OpenAlex | W4406026178 |
| Language | EN |
| References cited | 36 |
Gamified simulations, integrating gameplay into education, cater to younger learners’ digital preferences and align with Next Generation Science Standards. Current virtual modules focus on advanced high school classes, leaving a gap for middle school students. This study investigated the impact of substituting recitations in a 6th-grade ecology class with Feed the Dingo , a gamified module. Through quizzes evaluating academic performance and free-response surveys to gauge students’ attitudes, the module appeared to enhance intuitive understanding of core ecological concepts (e.g., ecosystems, food webs, biodiversity, etc.), resulting in commendable academic achievement and positive feedback. Such simulations serve as valuable supplements for K-12 lesson planning
Biology · Class (philosophy) · Mathematics education · Science education · Computer Science · Ecology · Education Practices and Evaluation · Educational Games and Gamification · Mobile Learning in Education · Psychology
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| Citation velocity | historical |
|---|---|
| Highly cited | No |