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The effect of virtual reality applications on student achievement in social studies

Bibliographic Data

ID21348429
AuthorsMurat Salur (0000-0002-2569-4788, Fırat University), İrfan Arıkan (0000-0002-1546-4786, Harran University, corresponding author)
Year2025
Pages1-9
Publication date2025-10-23
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueThe Journal of Educational Research (JOURNAL)
Journal identifiersISSN: 0022-0671 • E-ISSN: 1940-0675
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/00220671.2025.2573659
OpenAlexW4415493342
LanguageEN
References cited44

The purpose of the current study is to investigate the effects of virtual reality applications on student achievement in the learning field of People, Places and Environments in the fifth-grade social studies classes. In the study, a quasi-experimental pretest and post-test control group design, one of the quantitative research methods, was employed. As the data collection tool, the People, Places and Environments Achievement Test was used. The collected data were analyzed in the SPSS 22 statistical software program. As a result of the independent samples t-test conducted to test whether there was a significant difference between the mean scores of the experimental and control groups, a significant difference was found between the mean scores of the experimental group (X ̄=14.18) and the control group (X ̄=5.35) in favor of the experimental group (t87=10.73, p < .05)

Academic achievement · Social studies · Student achievement · Student engagement · Teaching method · Virtual reality · Educational Games and Gamification · Online and Blended Learning · Virtual Reality Applications and Impacts

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Citation velocityhistorical
Highly citedNo

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