The effect of virtual reality applications on student achievement in social studies
Bibliographic Data
| ID | 21348429 |
|---|---|
| Authors | Murat Salur (0000-0002-2569-4788, Fırat University), İrfan Arıkan (0000-0002-1546-4786, Harran University, corresponding author) |
| Year | 2025 |
| Pages | 1-9 |
| Publication date | 2025-10-23 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | The Journal of Educational Research (JOURNAL) |
| Journal identifiers | ISSN: 0022-0671 • E-ISSN: 1940-0675 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/00220671.2025.2573659 |
| OpenAlex | W4415493342 |
| Language | EN |
| References cited | 44 |
The purpose of the current study is to investigate the effects of virtual reality applications on student achievement in the learning field of People, Places and Environments in the fifth-grade social studies classes. In the study, a quasi-experimental pretest and post-test control group design, one of the quantitative research methods, was employed. As the data collection tool, the People, Places and Environments Achievement Test was used. The collected data were analyzed in the SPSS 22 statistical software program. As a result of the independent samples t-test conducted to test whether there was a significant difference between the mean scores of the experimental and control groups, a significant difference was found between the mean scores of the experimental group (X ̄=14.18) and the control group (X ̄=5.35) in favor of the experimental group (t87=10.73, p < .05)
Academic achievement · Social studies · Student achievement · Student engagement · Teaching method · Virtual reality · Educational Games and Gamification · Online and Blended Learning · Virtual Reality Applications and Impacts
Learning science in immersive virtual reality.
Augmented Reality and Virtual Reality in Education
Relations of epistemic beliefs with motivation, achievement, and aspirations in science
A systematic review of immersive virtual reality applications in geography higher education
The impact of mobile augmented reality in geography education
Experiencing the World From Inside the Classroom
| Citation velocity | historical |
|---|---|
| Highly cited | No |