Augmented Reality and Virtual Reality in Education
Public Perspectives, Sentiments, Attitudes, and Discourses
Bibliographic Data
| ID | 22048763 |
|---|---|
| Authors | Georgios Lampropoulos (0000-0002-5719-2125, International Hellenic University, corresponding author), Euclid Keramopoulos (0000-0001-6566-6477, International Hellenic University), Konstantinos Diamantaras (0000-0003-1373-4022, International Hellenic University), Georgios Evangelidis (0000-0003-1639-2152, University of Macedonia) |
| Year | 2022 |
| Volume | 12 |
| Issue | 11 |
| Pages | 798 |
| Publication date | 2022-11-10 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Education Sciences (JOURNAL) |
| Journal identifiers | ISSN: 2227-7102 • E-ISSN: 2227-7102 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/educsci12110798 |
| OpenAlex | W4308870983 |
| Language | EN |
| Citations received | 9 |
| References cited | 87 |
This study aims to understand the public’s perspectives, sentiments, attitudes, and discourses regarding the adoption, integration, and use of augmented reality and virtual reality in education and in general by analyzing social media data. Due to its nature, Twitter was the selected platform. Over 17 million tweets were retrieved from January 2010 to December 2020 and four datasets were created. Two of them referred to the general use of these technologies and two to their educational use. The data was analyzed using text mining, sentiment analysis (e.g., polarity and emotion detection), and topic modeling methods. TextBlob, Word-Emotion Association Lexicon (EmoLex), Valence Aware Dictionary for Sentiment Reasoning (VADER), and Latent Dirichlet Allocation (LDA) were some of the tools used. Based on the results, the majority of the public were positively disposed toward the general and the educational use of both augmented reality and virtual reality and mostly expressed positive emotions (e.g., anticipation, trust, and joy) when referring to them. In total, 11 topics emerged that were related to education, new technologies, digital and social media use, marketing and advertising, the industrial domain, the health domain, gaming, fitness and exercising, devices, the travel and tourism domain, and software development kits. The educational benefits of augmented reality and virtual reality, their ability to enrich both teaching and learning activities, and their role as effective educational means were evident
Augmented reality · Latent Dirichlet allocation · Lexicon · Microblogging · Reality television · Sentiment analysis · Social media · Social reality · Social science · Sociology · Topic model · Virtual reality · World Wide Web · Computer Science · Impact of Technology on Adolescents · Psychology · Technology Adoption and User Behaviour · Virtual Reality Applications and Impacts · Artificial Intelligence
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| Citations per year | 3 |
|---|---|
| Citation span | 2023 - 2026 (4) |
| Highly cited | No |