Environmental sustainability gamification
Conceptualization and scale development
Bibliographic Data
| ID | 21400552 |
|---|---|
| Authors | Chia-Lin Hsu (0000-0003-2399-1970), Chia‐Lin Hsu (0000-0001-5818-8390, Fu Jen Catholic University, corresponding author) |
| Year | 2025 |
| Volume | 212 |
| Pages | 123978 |
| Publication date | 2025-03-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Technological Forecasting and Social Change (JOURNAL) |
| Journal identifiers | ISSN: 0040-1625 • E-ISSN: 1873-5509 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.techfore.2025.123978 |
| OpenAlex | W4406090940 |
| Language | EN |
| Citations received | 5 |
| References cited | 104 |
Business · Cartography · Conceptualization · Economics · Environmental resource management · Geography · Political science · Process management · Scale (ratio) · Sustainability · Sustainable development · Artificial Intelligence · Computer Science · Creativity in Education and Neuroscience · Ecology · Educational Games and Gamification · Technology Adoption and User Behaviour
Self-Determination Theory
Marketing in Hypermedia Computer-Mediated Environments
Sense of relatedness boosts engagement, achievement, and well-being
Intrinsic Versus Extrinsic Goal Contents in Self-Determination Theory
Goal Theory, Motivation, and School Achievement
Why do people buy organic food? The moderating role of environmental concerns and trust
A definition for gamification
Time Flies When You’re Having Fun
Effects of extrinsic and intrinsic motivation on employee knowledge sharing intentions
Customer Engagement
GameFlow
Can self-determination theory explain what underlies the productive, satisfying learning experiences of collectivistically oriented Korean students?
Linking emission trading to environmental innovation
Autonomy, competence, and relatedness in the classroom
The Motivational Pull of Video Games
Flow in Computer-Mediated Communication
The effects of self-efficacy on computer usage
Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 1
Through a Glass Darkly
Beyond the roots of human inaction
Is it all a game? Understanding the principles of gamification
Toward Meaningful Engagement
The Empirical Exploration of Intrinsic Motivational Processes
How economic growth, renewable electricity and natural resources contribute to CO2 emissions?
Evaluating Goodness-of-Fit Indexes for Testing Measurement Invariance
On the evaluation of structural equation models
Intrinsic and extrinsic motivation from a self-determination theory perspective
Common methods variance detection in business research
Evaluating Structural Equation Models with Unobservable Variables and Measurement Error
A Paradigm for Developing Better Measures of Marketing Constructs
Self-determination theory
Optimal Experience
The Theory and Practice of Autonomy
Self-representation through avatars in digital environments
Linking autonomy support and health at work
Understanding the relationship between online self-image expression and purchase intention in SNS games
Does using a green gaming system make people more environmentally friendly
What motivates users to continue using current short video applications? A dual-path examination of flow experience and cognitive lock-in
A framework for gamification in the metaverse era
Theories of Group Behavior
Information and Communication Technologies in Tourism 2015
Consumer behavior in online game communities
Psychological Needs and the Facilitation of Integrative Processes
Can electric vehicle drivers be persuaded to eco-drive? A field study of feedback, gamification and financial rewards in Germany
Internet Self-Efficacy and the Psychology of the Digital Divide
Success in translation
Unpacking the effect of gamified virtual CSR cocreated on users’ pro-environmental behavior
Advocating recycling and encouraging environmentally friendly habits through gamification
Intrinsic and Extrinsic Motivations
The "What" and "Why" of Goal Pursuits
What is satisfying about satisfying events? Testing 10 candidate psychological needs
We Are What We Post? Self-Presentation in Personal Web Space
| Unique citing works | 5 |
|---|---|
| Citations per year | 5 |
| Citation span | 2025 - 2026 (2) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 5 |