Does using a green gaming system make people more environmentally friendly
Bibliographic Data
| ID | 21562732 |
|---|---|
| Authors | Zhenglin Zhang (0000-0002-5490-6815, Xi'an Polytechnic University), Penghuang Niu (0009-0009-5057-7944, Xi'an Polytechnic University, corresponding author), Chenyan Li (0009-0005-2165-9490, Xi'an Polytechnic University), Yingsong Feng (Xi'an Polytechnic University) |
| Year | 2024 |
| Volume | 161 |
| Pages | 108392 |
| Publication date | 2024-12-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Computers in Human Behavior (JOURNAL) |
| Journal identifiers | ISSN: 0747-5632 • E-ISSN: 1873-7692 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.chb.2024.108392 |
| OpenAlex | W4401424144 |
| Language | EN |
| Citations received | 10 |
| References cited | 78 |
In spite of the common disadvantages, including user addiction and so on, the green online gaming system has a potential positive advantage to foster offline pro-environmental behavior through the special online experience. We developed a theoretical framework synthesizing motivation theory, flow theory, dual-system theory, and user engagement theory, aimed at exploring the mechanism between green gaming systems and actual pro-environmental behaviors. Based on the analysis of data from 364 participants utilizing Ant Forest across China, the results showed that motivations generated by using green online gaming systems indirectly promote pro-environmental behavior. The underlying psychological processes include the flow experience, social overload, and green engagement. Especially, user green engagement serves as a critical bridge linking virtual activities to real-world environmental behavior. Furthermore, perceived authenticity significantly facilitates the transition of online experiences into real-world pro-environmental behavior. This research not only advances the theoretical understanding of gamification and pro-environmental behavior but also provides practical references for promoting pro-environmental behavior effectively in managing green gaming systems
Environmentally Friendly · Behavioral Health and Interventions · Computer Science · Environmental Education and Sustainability · Psychology · Technology Adoption and User Behaviour · Ecology
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Motivation and social cognitive theory
An Odyssey into Virtual Worlds
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Excessive social media use at work
Social media overload, exhaustion, and use discontinuance
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Explaining pro-environmental behavior with a cognitive theory of stress
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Exploring pro-environmental behaviors of consumers
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The relation of strength of stimulus to rapidity of habit‐formation
PLS-Sem
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Psychological Conditions of Personal Engagement and Disengagement at Work.
Cognitive enhancement and authenticity
Influence of social networking sites on life satisfaction among university students
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Perception of pro-environmental behavior
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A Dual Process Evaluability Framework for decision anomalies
An overview of and factor analytic approach to flow theory in online contexts
Commodification and perceived authenticity in commercial homes
A Theory of Social Comparison Processes
Optimal experience in work and leisure
Residential density, social overload, and social withdrawal
| Unique citing works | 10 |
|---|---|
| Citations per year | 10 |
| Citation span | 2025 - 2026 (2) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 10 |