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Machine Learning (ML) diffusion in the design process

A study of Norwegian design consultancies

Bibliographic Data

ID21401716
AuthorsCristina Trocin (0000-0002-0710-8351, Newcastle University), Åsne Stige (Norwegian University of Science and Technology), Patrick Mikalef (0000-0002-6788-2277, Norwegian University of Science and Technology, corresponding author)
Year2023
Volume194
Pages122724
Publication date2023-09-01
Open AccessYes
TypeARTICLE
VenueTechnological Forecasting and Social Change (JOURNAL)
Journal identifiersISSN: 0040-1625 • E-ISSN: 1873-5509
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.techfore.2023.122724
OpenAlexW4382877378
LanguageEN
Citations received1
References cited18

Traditionally, the design process has been performed by designers and developers with the aid of digital technologies. The proliferation of Machine Learning (ML) during the last years has been argued to boost the creative process of design. This includes simple tasks such as translating handwritten notes, suggesting layouts options but also more complex action possibilities like generation of new ideas and prototyping for their visualization. However, the discourse about ML in creative industries is in an early stage, and there is limited knowledge about its diffusion in the design process. In our case study of four Norwegian design consultancies, we found that inhibitors (lack of ML knowledge, lack of trust in ML outputs, and poor results provided in languages other than English) overweighted the enablers (identifying patterns in the transcriptions, checking the requirements). This limited the intentions of design consultancies to introduce ML and undermined its diffusion in their design process

Action (physics) · Business · Design process · Engineering design process · Engineering management · Human–computer interaction · Knowledge management · Linguistics · Norwegian · Operations management · Process (computing) · Process management · Work in process · Computer Science · Creativity in Education and Neuroscience · Design Education and Practice · Engineering · Innovative Human-Technology Interaction · Marketing

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Citations per year0.5
Citation span2024 - 2024 (1)
Highly citedNo

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