Changing the dynamics of preschool children's social play with technology
Evaluation of technology-based supports for tools of the mind style play
Bibliographic Data
| ID | 21452220 |
|---|---|
| Authors | Kyle Diederich (0000-0002-0164-6466, Computer Science, St. Norbert College, De Pere, WI, USA, corresponding author), Flannery Hope Currin (0000-0002-9390-488X, Computer Science, The University of Iowa, Iowa City, IA, USA), Kaitlyn Blasi (Informatics, The University of Iowa, Iowa City, IA, USA), Allyson Dale Schmidt (Informatics, The University of Iowa, Iowa City, IA, USA), Holly David (Computer Science, The University of Iowa, Iowa City, IA, USA), Kerry Peterman (0009-0002-9584-5112, Informatics, The University of Iowa, Iowa City, IA, USA), Juan Pablo Hourcade (0000-0002-4627-9743, Computer Science, The University of Iowa, Iowa City, IA, USA) |
| Year | 2024 |
| Volume | 43 |
| Issue | 8 |
| Pages | 1554-1579 |
| Publication date | 2024-06-10 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Behaviour and Information Technology (JOURNAL) |
| Journal identifiers | ISSN: 0144-929X • E-ISSN: 1362-3001 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/0144929x.2023.2221747 |
| OpenAlex | W4381185636 |
| Language | EN |
| References cited | 65 |
In the context of a pandemic that has had wide-ranging negative impacts on preschool children's socioemotional development it is important to consider uses of technology to support children re-engaging socially with peers. In this article, we review the landscape of systems to support children's face-to-face collaboration and identify an underexplored approach that could be well suited for the current context: using technology in a peripheral role to support activities where the focus is on other children and non-electronic objects and where children are free to engage with the physical space around them with the support of adults. We then present a pre-pandemic evaluation of StoryCarnival, a system with these underexplored characteristics, designed to support preschool children's sociodramatic play, for which there is evidence of numerous benefits that can positively impact children's socioemotional development. The results of the evaluation comparing sociodramatic play with and without StoryCarnival's support suggest that while not being the focus of the activity, StoryCarnival's components changed the dynamics of play for the children in the study during our observations, such that children displayed more mature play characteristics. Our discussion includes implications for child-computer interaction and considerations for the pandemic context
Child development · Context (archaeology) · Developmental psychology · Socioemotional selectivity theory · Style (visual arts) · Child Development and Digital Technology · Digital Mental Health Interventions · Innovative Human-Technology Interaction · Psychology
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| Highly cited | No |
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