A virtual reality photography application to assess spatial memory
Bibliographic Data
| ID | 21452306 |
|---|---|
| Authors | M-Carmen Juan (0000-0002-8764-1470, Universitat Politècnica de València, corresponding author), Miguel Estevan (Instituto Universitario de Automática e Informática Industrial, Universitat Politècnica de València, Valencia, Spain), Magdalena Mendez-Lopez (0000-0002-4249-602X, Universidad de Zaragoza), Camino Fidalgo (0000-0002-4732-6417, Universidad de Zaragoza), Javier Lluch (0000-0002-4317-0806, Instituto Universitario de Automática e Informática Industrial, Universitat Politècnica de València, Valencia, Spain), Roberto Vivo (Instituto Universitario de Automática e Informática Industrial, Universitat Politècnica de València, Valencia, Spain) |
| Year | 2023 |
| Volume | 42 |
| Issue | 6 |
| Pages | 686-699 |
| Publication date | 2023-04-26 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Behaviour and Information Technology (JOURNAL) |
| Journal identifiers | ISSN: 0144-929X • E-ISSN: 1362-3001 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/0144929x.2022.2039770 |
| OpenAlex | W4293225841 |
| Language | EN |
| References cited | 37 |
In this paper, the first virtual reality (VR) photography application that incorporates elements on panoramic images to assess short-term spatial memory is presented. It also allows the interaction with these elements. A study was conducted (N = 50) to compare participants’ performance outcomes and subjective experience when using a VR application with and without panoramic photography. The results show that both applications are effective in assessing short-term spatial memory. The results with panoramic photography include: 1) It was effective for short-term recall since, after using the application, the participants were able to verbally recall the objects and place them without significant differences with respect to the objects correctly placed; 2) The performance outcomes were independent of age and gender; 3) The perceived level of presence was directly related to experiencing less cybersickness when using the application; 4) The level of satisfaction was directly related to perceived enjoyment, concentration, usability, competence, calmness, and expertise; 5) The more the familiarity with VR applications, the less the perceived cybersickness. Finally, the application offers two main advantages: 1) The evaluators can customize the environment by adding as many elements as desired to the panoramic photograph; 2) It could be especially suitable for groups with reduced mobility
Calmness · Cognitive psychology · Competence (human resources) · Human–computer interaction · Multimedia · Photography · Recall · Usability · Virtual machine · Virtual reality · Visual arts · Applied Psychology · Augmented Reality Applications · Computer Science · Psychology · Social Psychology · Spatial Cognition and Navigation · Virtual Reality Applications and Impacts
| Highly cited | No |
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