Virtual reality case simulation to build skill competencies in working with substance-engaged clients
Bibliographic Data
| ID | 21496027 |
|---|---|
| Authors | Holly C Matto (0000-0003-3837-1061, George Mason University, corresponding author), Emily S Ihara (0000-0002-3163-2380, George Mason University), Bethany Cieslowski (Immersive Technologies, College of Public Health, Fairfax, Virginia, USA), Bethany J Cieslowski (0000-0002-4937-202X), Denise A Hines (0000-0002-1748-1627, George Mason University), Jeanne Booth (Field Education, George Mason University, Fairfax, Virginia, USA) |
| Year | 2024 |
| Volume | 43 |
| Issue | 9 |
| Pages | 2774-2786 |
| Publication date | 2024-12-20 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Social Work Education (JOURNAL) |
| Journal identifiers | ISSN: 0261-5479 • E-ISSN: 1470-1227 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/02615479.2023.2289452 |
| OpenAlex | W4389684603 |
| Language | EN |
| Citations received | 3 |
| References cited | 37 |
Virtual Reality (VR) simulation training can offer social work students a person-centered learning approach that emphasizes in-vivo experience in applying social work skills to a case simulation, with post-simulation debriefing that links students’ experiences back to direct practice learning objectives. VR simulation offers the unique opportunity for interprofessional group decision-making and support in providing care, offering a context where immediate feedback around decision-making is encouraged along with the space to consider alternative decisions. This inaugural VR simulation experience for social work students in our College of Public Health (CPH) centered on an interprofessional case situated in a host setting (hospital clinic). The VR training simulation offered a safe learning environment, encouraging student dyad teams to manage engagement and adjust their skills in real-time in a low-stakes scenario. Students saw value in the learning space and were interested in participating in other case scenarios. The early adoption of VR in the CPH enabled the Department of Social Work to lead the way for interprofessional custom case creation for working with substance-involved clients in collaboration with a Certified Healthcare Simulation Educator to deliver simulations that meet Healthcare Standards of Best Practice
Human–computer interaction · Medical education · Virtual reality · Applied Psychology · Computer Science · Educational Games and Gamification · Human Resource Development and Performance Evaluation · Medicine · Psychology · Simulation-Based Education in Healthcare
Emergency Department Visits for Suspected Suicide Attempts Among Persons Aged 12–25 Years Before and During the Covid-19 Pandemic — United States, January 2019–May 2021
Peer Recovery Support for Individuals With Substance Use Disorders
Establishing a Safe Container for Learning in Simulation
Immersive virtual reality as a pedagogical tool in education
Emotional intelligence as a part of critical reflection in social work practice and research
Virtual Simulations to Train Social Workers for Competency-Based Learning
Teaching Note—Virtual Practice Fridays
Developing mental health and addiction competencies in social work students using simulation-based learning
Simulation in Social Work Education
Role-Playing
Shaping a Science of Social Work
Self-Efficacy Regarding Social Work Competencies
Importance of Empathy for Social Work Practice
Community social workers’ perspectives on the challenges and opportunities presented by the Covid-19 pandemic
Effectiveness of Peer-Delivered Trauma Treatment in a Rural Community
Social Work Students' Self-Efficacy Toward Direct Practice Skills in Field Education Using Virtual Simulations and Scripted Role Plays
| Citations per year | 1.5 |
|---|---|
| Citation span | 2024 - 2026 (3) |
| Highly cited | No |