Gamification improves learning
Experience in a training activity of computer programming in higher education
Bibliographic Data
| ID | 21499690 |
|---|---|
| Authors | Rafael Mellado (0000-0002-6143-2929, Escuela de Comercio Pontificia Universidad Católica de Valparaíso Valparaíso Chile, corresponding author), Claudio Cubillos (0000-0003-3990-0658, Escuela de Ingeniería Informática Pontificia Universidad Católica de Valparaíso Valparaíso Chile) |
| Year | 2024 |
| Volume | 40 |
| Issue | 4 |
| Pages | 1959-1973 |
| Publication date | 2024-08-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Computer Assisted Learning (JOURNAL) |
| Journal identifiers | ISSN: 0266-4909 • E-ISSN: 1365-2729 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/jcal.13000 |
| OpenAlex | W4396811284 |
| Language | EN |
| Citations received | 5 |
| References cited | 83 |
Computer-Assisted Instruction · Higher education · Human–computer interaction · Instructional design · Mathematics education · Medical education · Multimedia · Computer Science · Educational Games and Gamification · Medicine · Online Learning and Analytics · Psychology · Teaching and Learning Programming
Exploring the Impact of Open Pedagogy on Minority Students’ Motivation, Computational Thinking, and Perceived Learning in Interactive Computer Game Development
Enhancing SQL Learning
Can gamification really enhance learning performance? The importance of balancing gamification design and content quality
Strategy transitions in an operations management course
The impact of different combinations of game elements for gamified learning in higher education on student learning outcomes
Self-Determination Theory
Digital game-based learning
How gamification motivates
Gamification. using game-design elements in non-gaming contexts
Intrinsic Motivation, Learning Goals, Engagement, and Achievement in a Diverse High School
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
A definition for gamification
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
Assessing the effects of gamification in the classroom
Can Instructional and Emotional Support in the First-Grade Classroom Make a Difference for Children at Risk of School Failure?
Games, Motivation, and Learning
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
Gamification in theory and action
The impact of gamification on learning and instruction
From game design elements to gamefulness
Focus on Formative Feedback
Computational thinking through unplugged activities in early years of Primary Education
Longitudinal relations of classroom goal structures to students’ motivation and learning outcomes in health education
Discurso Docente en El Aula
Evaluation of Gamified Training A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes
Computational thinking and academic achievement
Complexity and Education
Intrinsic and Extrinsic Motivations
Learning outcomes and critical thinking - good intentions in conflict
| Unique citing works | 5 |
|---|---|
| Citations per year | 2,5 |
| Citation span | 2024 - 2026 (3) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 5 |