Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Gamification improves learning

Experience in a training activity of computer programming in higher education

Bibliographic Data

ID21499690
AuthorsRafael Mellado (0000-0002-6143-2929, Escuela de Comercio Pontificia Universidad Católica de Valparaíso Valparaíso Chile, corresponding author), Claudio Cubillos (0000-0003-3990-0658, Escuela de Ingeniería Informática Pontificia Universidad Católica de Valparaíso Valparaíso Chile)
Year2024
Volume40
Issue4
Pages1959-1973
Publication date2024-08-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJournal of Computer Assisted Learning (JOURNAL)
Journal identifiersISSN: 0266-4909 • E-ISSN: 1365-2729
PublisherWiley (PUBLISHER • GB)
DOI10.1111/jcal.13000
OpenAlexW4396811284
LanguageEN
Citations received5
References cited83

Computer-Assisted Instruction · Higher education · Human–computer interaction · Instructional design · Mathematics education · Medical education · Multimedia · Computer Science · Educational Games and Gamification · Medicine · Online Learning and Analytics · Psychology · Teaching and Learning Programming

  • Exploring the Impact of Open Pedagogy on Minority Students’ Motivation, Computational Thinking, and Perceived Learning in Interactive Computer Game Development

    Open Access•Yu-Tung Kuo, Yu-Chun Kuo•Journal of Intelligence•2026

  • Enhancing SQL Learning

    Open Access•Sandor Kiraly, Tamas Balla et al.•Social Sciences & Humanities Open•2025

  • Can gamification really enhance learning performance? The importance of balancing gamification design and content quality

    Open Access•Zhanhe Du, Tiantian Li et al.•Frontiers in Sociology•2026

  • Strategy transitions in an operations management course

    Rafael Henriquez-Machado, Andrés Muñoz‐Villamizar et al.•Interactive Learning Environments•2026

  • The impact of different combinations of game elements for gamified learning in higher education on student learning outcomes

    Wei Xu, Guang-Ru Xu et al.•Studies in Higher Education•2024

  • Self-Determination Theory

    Richard M Ryan, Edward L Deci•Self-Determination Theory•2017

  • Digital game-based learning

    Open Access•Séverine Erhel, Éric Jamet•Computers & Education•2013

  • How gamification motivates

    Open Access•Michael Sailer, Jan Ulrich Hense et al.•Computers in Human Behavior•2017

  • Gamification. using game-design elements in non-gaming contexts

    Open Access•Sebastian Deterding, Miguel Sicart et al.•CHI '11 Extended Abstracts on…•2011

  • Intrinsic Motivation, Learning Goals, Engagement, and Achievement in a Diverse High School

    Open Access•John Mark Froiland, F C Worrell•Psychology in the Schools•2016

  • Towards understanding the effects of individual gamification elements on intrinsic motivation and performance

    Open Access•Elisa D Mekler, Florian Brühlmann et al.•Computers in Human Behavior•2017

  • A definition for gamification

    Open Access•Kai Huotari, Juho Hamari•Electronic Markets•2017

  • Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts

    Open Access•Shurui Bai, Khe Foon Hew et al.•Educational Research Review•2020

  • Assessing the effects of gamification in the classroom

    Open Access•Michael D Hanus, Michael Hanus et al.•Computers & Education•2015

  • Can Instructional and Emotional Support in the First-Grade Classroom Make a Difference for Children at Risk of School Failure?

    Open Access•Bridget K Hamre, Robert C Pianta•Child Development•2005

  • Games, Motivation, and Learning

    Open Access•Rosemary Garris, Robert Ahlers et al.•Simulation & Gaming•2002

  • Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification

    Juho Hamari, Jonna Koivisto et al.•2014 47th Hawaii International…•2014

  • Gamification in theory and action

    Open Access•Katie Seaborn, Deborah I Fels•International Journal of…•2015

  • The impact of gamification on learning and instruction

    Open Access•Zamzami Zainuddin, Samuel Kai Wah Chu et al.•Educational Research Review•2020

  • From game design elements to gamefulness

    Open Access•Sebastian Deterding, Dan Dixon et al.•Proceedings of the 15th…•2011

  • Focus on Formative Feedback

    Open Access•Valerie J Shute•Review of Educational Research•2008

  • Computational thinking through unplugged activities in early years of Primary Education

    Open Access•Javier del Olmo‐Muñoz, Javier del Olmo-Muñoz et al.•Computers & Education•2020

  • Longitudinal relations of classroom goal structures to students’ motivation and learning outcomes in health education

    Open Access•Sungjun Won, Eric M Anderman et al.•Journal of Educational Psychology•2020

  • Discurso Docente en El Aula

    Open Access•Jessica Dinely Cabrera Cuevas•Estudios pedagógicos•2003

  • Evaluation of Gamified Training A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes

    Open Access•Nair, Jain Mathew•TechTrends•2021

  • Computational thinking and academic achievement

    Open Access•Shao Lei, Hao Lei et al.•Children and Youth Services Review•2020

  • Complexity and Education

    Brent Davis•Educational Philosophy and Theory•2008

  • Intrinsic and Extrinsic Motivations

    Open Access•Richard M Ryan, Edward L Deci•Contemporary Educational Psychology•2000

  • Learning outcomes and critical thinking - good intentions in conflict

    Open Access•Martin G Erikson, Malgorzata Erikson•Studies in Higher Education•2019

Unique citing works5
Citations per year2,5
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 5

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae