Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Barriers to gamification adoption in education

A systematic review of cultural, technological, and institutional challenges in developing countries

Bibliographic Data

ID21500865
AuthorsKhadijah Usman Sambo, Wesam Shishah (0000-0001-6947-9927, College of Computing and Informatics, Saudi Electronics University, Riyadh Province, Saudi Arabia), Labaran Isiaku (0000-0001-6386-770X, Management Information Systems, Cyprus International University, Haspolat Lefkosa Via Mersin 10, Turkey)
Year2025
Publication date2025-04-27
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueInformation Development (JOURNAL)
Journal identifiersISSN: 0266-6669 • E-ISSN: 1741-6469
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/02666669251331268
LanguageEN
Citations received2
References cited84

Gamification has emerged as a promising strategy to enhance engagement and learning outcomes in education. However, its adoption in developing countries faces persistent challenges. This study systematically reviews 43 research articles to identify key barriers to gamification adoption and provides new insights into their underlying causes. The findings highlight specific cultural misconceptions, such as the perception of gamification as mere entertainment rather than an educational tool, alongside language barriers and resistance to non-traditional teaching methods. Technological barriers, including limited access to digital devices, high costs, and low digital literacy, further hinder adoption. Institutional challenges, such as rigid curricula, insufficient teacher training, and a lack of supportive policies, exacerbate these issues. Unlike previous studies, this research not only categorizes these barriers but also provides a framework for addressing them. Specific policy recommendations include integrating gamification into national education strategies, subsidizing digital infrastructure, and designing teacher training programs focused on gamified pedagogy. By advocating for localized and context-sensitive gamification strategies, this study offers practical insights for educators, policymakers, and technology developers

  • Gamification in teacher education

    Open Access•Miguel Alberto Rincón Pinzón, Ana Dolores Vargas Sánchez et al.•Frontiers in Education•2026

  • Reimagining the future of African indigenous knowledge systems in gamified applications

    Open Access•Bukola Christiana Ajala, Abiodun Salawu•African Identities•2025

  • Students' learning performance and perceived motivation in gamified flipped-class instruction

    Open Access•Zamzami Zainuddin•Computers & Education•2018

  • Between Level Up and Game Over

    Open Access•Ana Manzano-León, Pablo Camacho-Lazarraga et al.•Sustainability•2021

  • A comparison of Cohen’s Kappa and Gwet’s AC1 when calculating inter-rater reliability coefficients

    Open Access•Nahathai Wongpakaran, Tinakon Wongpakaran et al.•BMC Medical Research Methodology•2013

  • Gamification and student motivation

    Patrick Buckley, Patrick G Buckley et al.•Interactive Learning Environments•2016

  • Gamified learning in higher education

    Open Access•Sujit Subhash, Elizabeth A Cudney•Computers in Human Behavior•2018

  • The impact of gamification on learning and instruction

    Open Access•Zamzami Zainuddin, Samuel Kai Wah Chu et al.•Educational Research Review•2020

  • User Acceptance of Information Technology

    Viswanath Venkatesh, Venkatesh Venkatesh et al.•MIS Quarterly•2003

  • Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology

    Fred D Davis•MIS Quarterly•1989

  • Preferred Reporting Items for Systematic Reviews and Meta-Analyses

    Open Access•David Moher, Alessandro Liberati et al.•Annals of Internal Medicine•2009

  • Gamification in Science Education. A Systematic Review of the Literature

    Open Access•Michail Kalogiannakis, Stamatios Papadaki et al.•Education Sciences•2021

  • Gamification in Physical Education

    Open Access•Víctor Arufe-Giraldez, Alberto Sanmiguel-Rodríguez et al.•Education Sciences•2022

  • The effect of challenge-based gamification on learning

    Open Access•Nikoletta-Zampeta Legaki, Nannan Xi et al.•International Journal of…•2020

  • How do learners participate in interaction in different types of discussion topics and learning tools of cMoocs

    Luoying Huang, Yujuan Guo et al.•Interactive Learning Environments•2024

  • Effects of Gamification on Motivations of Elementary School Students

    Open Access•Mohammed Mohammed, Amal Fatemah et al.•Simulation & Gaming•2024

  • Is game-based pedagogy just a fad? A self-determination theory approach to gamification in higher education

    Open Access•Poornima Gupta, Preeti Goyal•International Journal of…•2022

  • Adopt or abandon

    Open Access•Yiming Liu, Jeremy Ng et al.•Computers & Education•2024

  • Using gamification to support learning in K‐12 education

    Open Access•Hojjat Dehghanzadeh, Mohammadreza Farrokhnia et al.•British Journal of Educational…•2024

  • The general causality orientations scale

    Open Access•Edward L Deci, Richard M Ryan•Journal of Research in Personality•1985

Unique citing works2
Citations per year2
Citation span2025 - 2026 (2)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 2

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae