The effects of two digital educational games on cognitive and non-cognitive math and reading outcomes
Bibliographic Data
| ID | 21538360 |
|---|---|
| Authors | Stefanie Vanbecelaere (0000-0002-5495-2192, Imec the Netherlands, corresponding author), Katrien Van den Berghe (Imec the Netherlands), Frederik Cornillie (0000-0002-4820-7970, Imec the Netherlands), Delphine Sasanguie (0000-0002-3356-5097, KU Leuven), Bert Reynvoet (0000-0002-4898-2475, KU Leuven), Fien Depaepe (0000-0001-5440-1318, Imec the Netherlands) |
| Year | 2020 |
| Volume | 143 |
| Pages | 103680 |
| Publication date | 2020-01-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Computers & Education (JOURNAL) |
| Journal identifiers | ISSN: 0360-1315 • E-ISSN: 1873-782X |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.compedu.2019.103680 |
| OpenAlex | W2972151945 |
| Language | EN |
| Citations received | 29 |
| References cited | 44 |
Anxiety · Cognition · Developmental psychology · Educational game · Mathematical anxiety · Mathematics education · Multimedia · Video game · Child Development and Digital Technology · Cognitive and developmental aspects of mathematical skills · Computer Science · Educational Games and Gamification · Psychology · Social Psychology
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| Unique citing works | 29 |
|---|---|
| Citations per year | 5,8 |
| Citation span | 2021 - 2026 (6) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 29 |