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Evaluation of a mobile multiplayer augmented reality game for primary school children

Datos Bibliográficos

ID21538656
AutoresLissette López-Faican (0000-0002-9570-8778, Universidad Nacional de Loja, autor de correspondencia), Juan Javier (0000-0002-8815-9643, Universitat Politècnica de València)
Año2020
Volumen149
Páginas103814
Fecha de publicación2020-05-01
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaComputers & Education (JOURNAL)
Identificadores de la revistaISSN: 0360-1315 • E-ISSN: 1873-782X
EditorialElsevier BV (PUBLISHER)
DOI10.1016/j.compedu.2020.103814
OpenAlexW3002004994
IdiomaEN
Citas recibidas21
Referencias citadas23

Augmented reality · Human–computer interaction · Multimedia · Socialization · Augmented Reality Applications · Computer Science · Educational Games and Gamification · Psychology · Social Psychology · Virtual Reality Applications and Impacts

  • Development and Validation of a Questionnaire on Motivation for Cooperative Playful Learning Strategies

    Open Access•Ana Manzano-León, Pablo Camacho-Lazarraga et al.•International Journal of…•2021

  • Influence of Gamification and Cooperative Work in Peer, Mixed and Interdisciplinary Teams on Emotional Intelligence, Learning Strategies and Life Goals That Motivate University Students to Study

    Open Access•Celia Redondo‐Rodríguez, Celia Redondo-Rodríguez et al.•International Journal of…•2022

  • Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom

    Open Access•Antonio-José Moreno-Guerrero, Santiago Alonso García et al.•International Journal of…•2020

  • Exploring the Impact of Augmented Reality on Cognitive Load, Emotion, and Creative Performance

    Open Access•Yu-Shan Chang, Yu‐Shan Chang et al.•Thinking Skills and Creativity•2026

  • Beyond cognition

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  • El empoderamiento de los turistas

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  • The actualization of meta affordances

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  • Values and valuing pedagogies in affect-focused mathematics teaching

    Open Access•Mei-Shiu Chiu, Wee Tiong Seah•Social Sciences & Humanities Open•2024

  • Teachers’ Professional Training through Augmented Reality

    Open Access•J Mena, Odiel Estrada Molina et al.•Education Sciences•2023

  • Assessing EFL Students’ Performance and Self-Efficacy Using a Game-Based Learning Approach

    Open Access•Maram Meccawy, Asma Alzahrani et al.•Education Sciences•2023

  • Augmented Reality 3D Multibase Blocks at the Future Classroom Lab Through Active Methodology

    Open Access•Ana Isabel Montero-Izquierdo, Jin Su Jeong et al.•Education Sciences•2025

  • Environmental factors around Primary School students in pornography exposure among electronic Age

    Open Access•Achmad Ryan Fauzi, Ibrahim Bafadal et al.•Doxa Comunicación Revista…•2024

  • Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities

    Open Access•Lissette López-Faican, Juan Javier•International Journal of…•2023

  • Virtual reality and gamification in education

    Open Access•Georgios Lampropoulos, Kinshuk Kinshuk•Educational Technology Research…•2024

  • Developing Students’ Critical Thinking Skills and Argumentation Abilities Through Augmented Reality–Based Argumentation Activities in Science Classes

    Open Access•Tuba Demircioglu, Memet Karakuş et al.•Science & Education•2023

  • Exploring teacher immediacy-(non)dependency in the tutored augmented reality game-assisted flipped classrooms of English for medical purposes comprehension among the Asian students

    Open Access•Timothy Teo, Saeed Khazaie et al.•Computers & Education•2022

  • Investigating the Effects of the AR System in Blended Learning Mode Through the 5E Learning Cycle on Elementary School Students' Science Learning Effects

    Open Access•Qifan Yang, Yan Xiao et al.•Journal of Computer Assisted…•2026

  • Does augmented reality augment user affordance? The effect of technological characteristics on game behaviour

    Doh Shin•Behaviour and Information…•2022

  • SocialTasksAR

    Lissette López-Faican, Juan Javier et al.•Human-Computer Interaction•2025

  • Effects of integrating augmented reality into educational board games on students learning Taiwanese folk beliefs

    Xin-Zhu Li, Xinzhu Li•British Journal of Religious…•2026

  • Factors influencing the behavioral intention to adopt a technological innovation from a developing country context

    Open Access•Khaled M S Faqih•Technology in Society•2022

  • Integrating augmented reality into problem based learning

    Open Access•Mustafa Fidan, Meric Tuncel•Computers & Education•2019

  • Collaborative Learning Enhances Critical Thinking

    Open Access•Anuradha A Gokhale•Journal of Technology Education•1995

  • Advantages and challenges associated with augmented reality for education

    Open Access•Murat Akçayır, Gökçe Akçayır•Educational Research Review•2017

  • Benefits of collaborative learning

    Open Access•Marjan Laal, Seyed Mohammad Ghodsi•Procedia - Social and Behavioral…•2012

  • Emotional intelligence meets traditional standards for an intelligence

    Open Access•John D Mayer, David R Caruso et al.•intelligence•1999

  • Augmented reality for STEM learning

    Open Access•Maria-Blanca Ibanez, Carlos Delgado-Kloos•Computers & Education•2018

  • Challenging games help students learn

    Open Access•Juho Hamari, David J Shernoff et al.•Computers in Human Behavior•2016

  • From game design elements to gamefulness

    Open Access•Sebastian Deterding, Dan Dixon et al.•Proceedings of the 15th…•2011

  • Collaborative games

    Open Access•José P Zagal, Jochen Rick et al.•Simulation & Gaming•2006

  • The Relationship of Student Ability and Small-Group Interaction to Student Achievement

    Susan R Swing, Penelope L Peterson•American Educational Research…•1982

  • Beyond Pokémon

    Open Access•Zachary Walker, Don D Mcmahon et al.•SAGE Open•2017

Obras citantes distintas21
Citas por año3,5
Intervalo de citas2020 - 2026 (7)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 20
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