Saltar al contenido principal

ETHNOS_APP

Inicio • Búsqueda • Revistas • Lista 0

Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom

Datos Bibliográficos

ID15511674
AutoresAntonio-José Moreno-Guerrero (0000-0003-3191-2048, Universidad de Granada), Santiago Alonso García (0000-0002-9525-709X, Universidad de Granada), Magdalena Ramos Navas-Parejo (0000-0001-9477-6325, Universidad de Granada), María Natalia Campos Soto (0000-0002-3361-2930, Universidad de Granada), María Natalia Campos-Soto (Universidad de Granada), Gerardo Gómez García (0000-0002-1123-5572, Universidad de Granada, autor de correspondencia)
Año2020
Volumen17
Número10
Páginas3637-3637
Fecha de publicación2020-05-21
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaInternational Journal of Environmental Research and Public Health (JOURNAL)
Identificadores de la revistaISSN: 1661-7827 • E-ISSN: 1660-4601
EditorialMultidisciplinary Digital Publishing Institute (PUBLISHER • CH)
DOI10.3390/ijerph17103637
PMID32455778
OpenAlexW3028183148
IdiomaEN
Citas recibidas9
Referencias citadas52

Recently, there has been a proliferation of technopedagogical practices, based on the application of active teaching and learning processes through the use of information and communication technologies (ICT). The main objective of this work is to analyse the impact of training action through the use of augmented reality in physical education for the development and acquisition of spatial orientation, as opposed to more traditional training based on the exhibition method. The methodology developed is quantitative, through a quasi-experimental design post-test in 140 high school students in the field of physical education. The results indicate that all of the dimensions show a very high, significant relationship. The greatest difference in average is observed in motivation. In contrast, the smallest difference, although significant, is observed in the grades given by the teachers themselves. It can be concluded that the method of teaching through augmented reality is effective in teaching high school students in the subject of physical education, especially for the acquisition of spatially oriented content

Action (physics · Augmented reality · Contrast (vision · Exhibition · Human–computer interaction · Information and Communications Technology · Mathematics education · Multimedia · Physical education · Resource (disambiguation · Teaching method · Test (biology · Augmented Reality Applications · Computer Science · Educational Games and Gamification · Educational Innovations and Technology · Psychology · Artificial Intelligence

  • Impacto de la realidad aumentada en la motivación para el aprendizaje en Educación Primaria y Secundaria

    Open Access•José Gabriel Soriano-Sánchez, David Jiménez-Vázquez et al.•Education in the Knowledge…•2025

  • Application of digital-intelligent technologies in physical education

    Open Access•Qiying Zhong, Jiajun Jiang et al.•Frontiers in Public Health•2025

  • Technology-Enhanced Pedagogy in Physical Education

    Open Access•Alexandra Martín-Rodríguez, Rubén Madrigal-Cerezo•Education Sciences•2025

  • Augmented Reality 3D Multibase Blocks at the Future Classroom Lab Through Active Methodology

    Open Access•Ana Isabel Montero-Izquierdo, Jin Su Jeong et al.•Education Sciences•2025

  • ICT Motivation in Sixth-Grade Students in Pandemic Times—The Influence of Gender and Age

    Open Access•Pablo Dúo-Terrón, Antonio-José Moreno-Guerrero et al.•Education Sciences•2022

  • The effect of Augmented Reality (AR) supported geometric shape learning on children’s visual perceptual development in early childhood education

    Özge Özel, Buse Hançer et al.•Interactive Learning Environments•2025

  • Augmented reality in education. A scientific mapping in Web of Science

    Jesús López-Belmonte, Antonio-José Moreno-Guerrero et al.•Interactive Learning Environments•2023

  • The effect of augmented reality on K-12 students’ motivation

    Open Access•Hunhui, Saeyan Yun•Educational Technology Research…•2024

  • Student perceptions towards the usage of AR-supported STEMUP application in mobile courses development and its implementation into English learning

    Open Access•Huang-Yao Lin, Shu-Chiao Tsai et al.•Australasian Journal of…•2021

  • Research trends in the use of augmented reality in science education

    Open Access•Faruk Arıcı, Pelin Yildirim et al.•Computers & Education•2019

  • Integrating augmented reality into problem based learning

    Open Access•Mustafa Fidan, Meric Tuncel•Computers & Education•2019

  • Kinect-for-windows with augmented reality in an interactive roleplay system for children with an autism spectrum disorder

    I-Jui Lee•Interactive Learning Environments•2021

  • EmoFindAR

    Open Access•Lissette López-Faican, Juan Javier•Computers & Education•2020

  • Factors affecting Nigerian teacher educators’ technology integration

    Open Access•Eloho Ifinedo, Pauliina Rikala et al.•Computers & Education•2020

  • The effect of Augmented Reality Technology on middle school students' achievements and attitudes towards science education

    Open Access•Dilara Sahin, Rabia Meryem Yılmaz•Computers & Education•2020

  • Students’ behavioral intention to use and achievements in ICT-Integrated mathematics remedial instruction

    Open Access•Chiu-Liang Chen, Cheng-Chih Wu•Computers & Education•2020

  • Semiotics, memory and augmented reality

    Open Access•Kenneth Y T Lim, Ryan Lim•British Journal of Educational…•2020

  • Some pedagogical observations on using augmented reality in a vocational practicum

    Open Access•Stan Lester, Jens Hofmann•British Journal of Educational…•2020

  • Las TIC en la atención a la diversidad educativa

    Open Access•Begoña Ochoa-Aizpurua Aguirre, José Miguel Correa Gorospe et al.•Revista de Educación a Distancia…•2019

  • Wie gut sind angehende und fortgeschrittene Studierende auf das Leben und Arbeiten in der digitalen Welt vorbereitet? Ergebnisse eines Standard Setting-Verfahrens zur Beschreibung von ICT-bezogenen Kompetenzniveaus

    Open Access•Martin Senkbeil, Jan Marten Ihme et al.•Zeitschrift für Erziehungswissensch…•2019

  • Realidad aumentada en la enseñanza de hormigón reforzado

    Open Access•Gláucia Nolasco De Almeida Mello, Julio Cabero-Almenara•Alteridad•2019

  • Realidad aumentada y stellarium

    Open Access•Sandra Ruperta Pérez-Lisboa, Carmen Gloria Ríos Binimelis et al.•Alteridad•2020

  • La trascendencia de la Realidad Aumentada en la motivación estudiantil. Una revisión sistemática y meta-análisis

    Open Access•Gerardo Gómez García, Carmen Rodríguez Jiménez et al.•Alteridad•2019

  • La Realidad Aumentada en Educación Primaria desde la visión de los estudiantes

    Open Access•Verónica Marín-Díaz, Begoña Esther Sampedro Requena•Alteridad•2019

  • Application of the ubiquitous game with augmented reality in Primary Education

    Open Access•José-Manuel Sáez-López, María Luisa Sevillano-García-García et al.•Comunicar•2019

Obras citantes distintas9
Citas por año1,8
Intervalo de citas2021 - 2025 (5)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 9
Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae