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Digital Projection for Teaching and Learning in Physical Education

Bibliographic Data

ID21556596
AuthorsAaron Jordan Mason (0000-0001-6135-5030, Twitter (United States)), Pamela Hodges Kulinna (0000-0002-0355-0695, Twitter (United States))
Year2022
Volume93
Issue8
Pages22-27
Publication date2022-10-13
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueJournal of Physical Education Recreation & Dance (JOURNAL)
Journal identifiersISSN: 0730-3084 • E-ISSN: 2168-3816
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/07303084.2022.2108172
OpenAlexW4306888753
LanguageEN
References cited12

The purpose of this article is to provide a brief overview of the history of projection in education, discuss potential benefits to using projection technology, and finally share ideas for the use of projection throughout typical lesson content (e.g., introductory, skill, fitness and game activities) for Physical Education programs. This is also done to promote new perceptions regarding an educational technology that otherwise might be perceived as not applicable in Physical Education contexts; and share the potential positive outcomes from use

Mathematics education · Multimedia · Perception · Physical education · Computer Science · Educational Games and Gamification · Physical Education and Pedagogy · Psychology · Sports and Physical Education Research

  • Providing students with voice and choice

    Peter A Hastie, Mary E Rudisill et al.•Sport Education and Society•2012

  • Digital video

    Open Access•Joe O’Loughlin, Déirdre Ní Chróinín et al.•European Physical Education Review•2013

Citation velocityhistorical
Highly citedNo

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