Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

A Study of Mordor and Coruscant as Paradigms of Neo-Baroque Digital Landscapes

Bibliographic Data

ID21561428
AuthorsDario Lanza (0000-0003-0475-2114, corresponding author), Darío Lanza Vidal
Year2023
Volume75
Issue4
Pages45-58
Publication date2023-12-01
Open AccessNo
TypeARTICLE
VenueJournal of Film and Video (JOURNAL)
Journal identifiersISSN: 0742-4671 • E-ISSN: 1934-6018
PublisherUniversity of Illinois Press (PUBLISHER • US)
DOI10.5406/19346018.75.4.05
OpenAlexW4392255101
LanguageEN
Citations received1
References cited1

the contemporary proliferation of fantasy and action releases containing high technology usage has led to an explosion in the number of fantasy worlds to which viewers can be transported. These are environments digitally constructed employing matte painting, a technique of audiovisual creation that has typically received the least research attention from studies specific to animation and more general analyses of filmmaking. Despite this, the technique constitutes a highly sophisticated conceptual phenomenon, capable of offering a rich tapestry of images derived from its unique position halfway between film and pictorial. The few studies that have shone a light on this practice, such as those of Mark Cotta Vaz and Craig Barron or David Mattingly, have done so from the point of view of the instrumental production of the effect; consequently, there has been little to no analysis from an aesthetic perspective of these particular trompe l'oeils, historically hand-painted but today digitally designed, with their increasingly prominent role in constructing our contemporary sensual and excessive visual culture.The reason for this lack of analytical interest appears to be related to the lesser consideration—culturally speaking—traditionally given to the arts of illusion and simulation, which in turn is motivated by the demonstrably erroneous belief that these arts make a less meaningful contribution than other artistic expressions. This brings to mind the words of Andrew Darley in his highlighting of the ornamental and sensual forms of the new digital aesthetic: “Yet might we not also concede that what may also be occurring here are certain kinds of preoccupation with skill (in the production of various visual effects) that are not particularly well understood, precisely because they have always been viewed as both immediately transparent and inferior” (7).Matte painting, as with other manifestations of the new digital visual culture mentioned by Darley, belongs to this aesthetic tradition, undervalued as a cultural expression, that prioritizes external and formal dimensions over semantic and reflexive ones and whose expressive richness unfolds in sensual material shots. As with other illusion and simulation arts, typically considered to be merely decorative, matte painting contributes considerably to what is admired by the observer as part of the viewing experience. As a form of expression, it warrants greater understanding of its aesthetic nature and consideration in line with the quality of its contribution. Like Darley's work, this article aspires to “cast the same critical light of past approaches on the latest developments” (7) and to acknowledge the complexity and validity of practices such as this one, advocating for the consideration of digital matte painting as an artistic and narrative creation in its own right.This article aims to address the dearth of analytical studies on the subject by looking at and analyzing two digital neo-baroque matte paintings, chosen for their ability to be representative of the diverse range existing today, and by highlighting the extent to which they can be read as pictorial texts. The selected landscapes are the view of the Barad-dûr tower and Mount Doom in The Lord of the Rings: The Return of the King (Peter Jackson, 2003), created by Dylan Cole, and the vista of the governmental district of Coruscant in Star Wars: Episode III—Revenge of the Sith (George Lucas, 2005), produced by digital matte painter Yusei Uesugi. These two examples display extraordinary technical and artistic quality, and by exploring these works this article aims to demonstrate the remarkable analytical richness of this practice.To begin to characterize neo-baroque aesthetics, it is pertinent to recall the study by Omar Calabrese in which he observed that people are currently immersed in a cultural regime characterized by accumulation and excess, both in form and in content; by the quantitative and qualitative abundance of technical skills; and by the incentive to destabilize and transgress traditional archetypes and break through all limitations. In its trend of excess, a characteristic of the neo-baroque age is its taste for the enigmatic and mysterious, the complex, the inextricable, and the labyrinthine. It tends toward vagueness and lack of definition, toward murkiness and darkness, shapelessness, and distortion. Perhaps the most emblematic example of this is the confusion of identity and the ambiguity of what is true and what is fiction found in The Matrix (Andy Wachowski and Lana Wachowski, 1999). In this same vein, Calabrese observes that contemporary culture displays a marked interest in asymmetry, irregularity, fragmentation, instability, and unpredictability, an aesthetic that takes pleasure in eccentricity and strangeness and that is attracted to the grotesque, deformed, or metamorphic. Viewers are witnessing a resurgence of the monstrous figure, as evidenced by the success of films centered on monsters and beasts, such as King Kong (Peter Jackson, 2005), Avatar (James Cameron, 2009), or the many installments of sagas such as The Lord of the Rings, Star Wars, Jurassic Park, and Transformers.Far from delighting in harmony and balance, the current world prefers to enjoy instability and dynamism, monumentalism, and gigantism. Avatar is an eloquent example of this aesthetic of excess. Pandora, the planet on which the action is set, is portrayed as an immense, massive world in which each vista stretches further than the eye can see. Its landscapes and jungles, designed down to the minutest detail, are grandiose and exuberantly excessive, and the wild animals that populate them are depicted as colossal and mighty. Another feature of this modern neo-baroque aesthetic is that it leans toward disorder, chaos, destruction, and devastation. Calabrese goes so far as to refer to chaos as art (141). One needs only to remember the space devoted to lengthy sequences of destruction in the film franchises mentioned previously—The Matrix, The Lord of the Rings, Transformers, and Avatar—to see the extent to which this is true.Traditional cinematographic discourse has given precedence to plot and character over the visual enjoyment of the images viewed and the pleasure derived from scopic vertigo, but this is a cinema that redefines the role of the spectacular sensory experience of viewing its images and one in which an important technical skill is on display. This type of cinema, in which the signifier acquires as much of a central role as the meaning, concedes greater relevance to special effects. However, this article cannot agree with Darley's opinion that “in this important strand of New Hollywood, traditional narrative containment of spectacle has crumbled in a manner that is quite unprecedented” (106). In such films as The Matrix, Avatar, and The Lord of the Rings, one can see the importance they afford their narrative component, in addition to the relevance of their staging's formal attributes and their great visual intensity. These films used the flexibility of new technologies and the malleability of digital images when creating impossible realities to astound the viewers in their contemplation of that which is implausible and fanciful in nature. In the same way in which modernity pursued a return to the cinema of the Lumière operators, back to the world with its natural light, paradoxically this new spectacular cinematography, technically in opposition to the postulates of modernity, is also a kind of back-to-basics for cinema and a return to fairground spectacles, a discourse in the wonder and surprise of primitive film.Given the lack of analytical interest this neo-baroque cinema is receiving, in particular its digital environments, developing a mere instrumental description of the techniques these films is and technique also be all the in modern digital digital painting, and the of and been by digital matte painting to these sophisticated fantasy However, this article from other studies in that it not only to the techniques with which but also to their aesthetic and role in the of as well as to their as pictorial As be this study is also unique in its to from the study of traditional arts to these particular of cinematographic article aims to the specific of and painting, these digital so to the back from a narrative point of have analytical to be through the of pictorial or not the of its analytical this this article a by which the of a of art from the formal and so from there toward an analysis in which the matte painting is as a pictorial and its in the of are This from formal the and be particularly in the of this to Darley on contemporary immediately with our of to meaning, This not that narrative or in such that this new of visual display is so that it and analysis as a formal aesthetic in its own matte painting in in a from to a It a of in of the as in films such as The of and the It techniques on the of and as found in King Kong The of and and be used by the and flexibility by of digital technology and its from the the techniques in matte the of on and which with the of environments through digital painting, digital and and This technology also the of a new whose be in the studies that there is one that a line in the of it is so this be the for the of the two landscapes to be to the existing between and between the traditional animation of The and and the of The a that digital technology has and technologies for the of images in and and digital matte painting has this rich of to a of fantasy worlds in contemporary can currently images both in a space and in a as matte of one is traditional in a space true of an are over each other of with merely of the and no In this which only from the and the of an are on of each other to the or produced the as as a matte painting aspires to the illusion of a film set, it to One to this is to a to each of the a certain in the This traditional as is by the of the space in which it the and the visual of the to the of the the illusion of space but with which is a in a matte painting, this of the the of to the point of to or the by a further in the one that current digital can a space the and animation of the the matte painter to the in a and is more this type of is that it creating a new space the of which the of images This is a space the of the can be at a space that is the space on the the space in which the plot it is a because it only the designed to the of the at in a that is more than to this space created this to a a new space by new that be by a new that not to the that of the this space is of which are the is as In this type of the various of are as or that are in of the in this Despite their these can the space in as can the that the the of this new it is pertinent to this to digital it from the of digital it not in traditional this is new to the digital when in mind that the creation of this and existing only the of in the of and from the as in the of The Jackson, and and the and David However, a the of the current is that these for images in are much more to digital this their is much more in audiovisual in general and in the of matte painting in than that of their that this to matte painting of that it to the with the illusion of by the of the the used in this space of perspective such as the in that with the of to and the to the from the the has greater of than in and a certain in and derived from a such as of this is a that only the of one of that cannot be is that each of the its perspective which it can be in a space as well as its with the more is that these are the the so as not to the of those Despite this, constitutes a of great for digital in general and particularly for matte painting, by the from many of the on its One example of this success can be observed in a of in Avatar, created by matte painter of and at from the a of in the space the view through these it is true that the by for in the creation of an in the toward is to be found in the of the The of these it to them from point of This a the of the space and the that populate it the to this at from the it by traditional techniques of and created populate this new in of and of matte painting this through the technique as used by Yusei in in the film in a in which over This technique the matte painter to an by traditional painting, digital painting, or and this to a of the in the painting, it to its This the painting, and part of the of the to which it is and this in is and acquires the and to this the or in these on a kind of that their the of a in a to the with which this is as as a and the painting from a point a of for the painting in which from that has a only when it with the of in the this the from which perspective is in the of that of This the in the and a perspective The has a certain of this which the matte painter can to the of the space and the the nature of the this of the between the of and of the so that they an in the painting, of the same as the trompe when they are not from the by is to the matte painter to the with a specific as in The which its to most of the and the the has new of a are at the of In addition to the back its and expressive with its role in the of a from the to the of painting and digital matte painting between and This is an space that for of the and the a of far to that by This is the that is the most aesthetic for creation in general and for digital matte painting in particular and is the on which one the two landscapes to be two digital neo-baroque landscapes from the great number existing in contemporary landscapes that representative of the of these specific and that as much as in of and as as the the landscapes selected are of the Barad-dûr tower and Mount Doom in The Lord of the Rings: The Return of the King created by Dylan and the vista of the governmental district of Coruscant in Star Wars: Episode III—Revenge of the Sith produced by digital matte painter Yusei Uesugi. films are rich in the of and a particular and with digital and a that to a world of a nature with aesthetic This is a with a great one only to mind the between and in (George sequences with and in and the created by for The or the in and the created by This for in digital which to be a particularly and for and cinema between painting and in line with the words of the turn of the cinema to these techniques to animation and as a As cinema the digital these techniques are in the cinema can no be from It is no an technology a of to study these two landscapes in particular a one, as they demonstrate the two currently found in digital In the of in The Return of the the can be considered to traditional painting in two a through a and of digital painting, and images that all these a that the viewers as they looking at a the other of the the through space the and an of the with and with more than to than to traditional addition to the digital neo-baroque from its two most of digital painting two examples this to a view on the of that the technique of the which to its as to the which in of a through and as its only the two approaches in and one can that other digital neo-baroque its at point on the by these and one can to them as pictorial in their own the various currently by digital creation in the of the and at the of the to the digital to be is the view of the Barad-dûr tower and Mount Doom from the of at the of The Lord of the Rings: The Return of the King a the destruction of the This created by and digital matte painter Dylan Cole, whose can also be in films such as Avatar, The and In this there is a spectacular of the of in with the of of of its Mount the is of neo-baroque are in this to be and The Barad-dûr tower and Mount over the and in the an The of the and the of both the and the of the The capable of both the and the and with its over are an and that is impossible to The and the of its to this of and of which its The also to the of and in its in which more is than In the same the and this both and this with the The is only by the of the of and by the in these the of and and this digital point by all the aesthetic and narrative of the film narrative to which it a example of a digital neo-baroque as by it is that the has created a of an eye for The at the is as a with that the from to and attention on the of the the of the is Mount an whose the and to the the and be to be In the this is by the tower of the tower in its by and the of these designed by as an an visual that the of the The with and in with toward the further the of the The range is and by the of the the the the and the the This the of and the from the to as the only of These two and a in the which the and the eye to the of the most of this which digitally is the of its various techniques to the nature. digital painting and simulation created this view with a highly the of which is the of its creation is The an that the and in which a range by with and digital a that great and flexibility to of as to the and from more toward those offering greater one the of Mount the to the of the and the tower of these to with to the Mount Doom and the Barad-dûr used of two from created by of in creating the in which the tower is and the In the as one toward the greater and his in of a of of the landscapes of New and in with the in a space all the by the digital in of the them to this of the from the more by digital painting to the by a technique in each to This of the of its it to the the the cinematographic which a by a is by an capable of creating an as he it to in the In this it is particularly this from and toward pictorial and its to as the of by the formal This the perspective and this digital creation a analysis of as a with attention to an this to on a more of meaning, the of the and in his of this which to be with In this matte painting far more than it to and the matte painting of Mount created by for The not because all examples but because of their approaches and in the two works this is not in the eye or the but in the here is than and its is than which is is through the the and the used here as mere the of the of what is in this a of much and are by the in and One that this is an digital and and the same of analytical attention as other traditional pictorial this one from the most of the digital the with the digital is a an analysis of the other digital matte painting, which an is The is a view of the governmental district of the of Coruscant in Star Wars: Episode III—Revenge of the It created by digital matte painting Yusei in produced the digitally matte painting for spectacular a view of a in a on the and the to the to as his the The perspective a of the from the of in the appears the no space for the to one the The in the the is depicted as an and from which of the of the that the only way to developing is one of the most of this matte painting is its and the of the it feature of neo-baroque is the taste for excess, and in this which an of excessive and in and the of in its this to the from the central in a and the of the with no The of the the and its to a The of the is and and its of the space viewers the pleasure of in a highly view In this matte painting, to the by creating an that and this to the of the to the of the neo-baroque the in the of the and the in the of the the The the eye toward the which the of the the of the The in this for a with the found in in which the is depicted as a that has through addition and and in which from the been to through of to by as and However, through of the Sith in which all the each one as as the with no of or that a of kind of the in the form of of that the at This of that is in an manner and as the only of the to the colossal The also one of these on its toward the with a in a which to the In this a of and the from the which as an to the of the of this the toward the which in this that the not be by a painting, which have the and an on the of the a of in which there is no with is this is an example of the of an the of material and in which the of the in an and digital the for cinematographic of realities in line with that is not an of our but a of a the animation and its through the constructed the by and created for the two In of constructing the a that for an that the eye toward the of the as well as attention on more in the which may be more it for these to be it also specific to the digital related to and certain limitations. The of this to the also the of the which that it not be in a the to the from the to the and each the a The a and from a certain point of the the technique as which in for This the by a to the a the to the on each in which each its and to this particular This for the creation of the to and and has been in this in which is the in a spectacular and from the merely one can to on the of the as in this it is that there is no or at but an to the of the that form it on this not been merely but The of the that has is depicted here in its most and over the planet is The is merely a to be and no is of its natural The planet has been to the way of and to an as an viewing this spectacular this as the only and the with its and all of or a its in the position of of a planet that they have to their This is the of a that with its and are portrayed through a perspective than an one, and in to the and over a to but of its a neo-baroque that artistic and as a pictorial in its own right.This has to the digital not merely as an with the of and other special but in of its as a unique of contemporary with specific analytical to its position between and this, two chosen because they the two by digital creation in of to an analysis as pictorial This analysis with the formal and an of the particular techniques in their on to the in the of these these with this analytical has to that with a range of from the of and digital painting to the creation of constitutes much more than a to be of in formal this one can that the digital as a highly sophisticated to be considered in the of The analysis of digital landscapes in contemporary visual culture for digital neo-baroque landscapes the of pictorial texts

Aesthetics · Art · Art history · Baroque · Visual arts · 3D Surveying and Cultural Heritage · Architecture and Art History Studies

  • Reconfiguring Chinese shadow puppetry in digital media

    Open Access•Ying Zhou, Sze Joon Jong•SN Social Sciences•2026

  • Neo-Baroque

    Charles Lambert, Omar Calabrese•Neo-Baroque•2017

Citations per year1
Citation span2026 - 2026 (1)
Highly citedNo

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae