Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

A dual-component framework of interactive attention

Gaze markers of expertise and engagement in split-attention gameplay

Bibliographic Data

ID21562991
AuthorsJoshua Juvrud (0000-0002-7258-4805, Uppsala University, corresponding author), Katherine Salembier (0009-0002-4370-2873, Uppsala University), Margot Delany (Stockholm University), Shiloh Frost (0009-0004-1909-4331, Portland State University), Xingcen Liu (0009-0006-9286-1554), Adrian Łoboda (Uppsala University), Evangelia Sotiriou (Uppsala University)
Year2026
Volume184
Pages109055
Publication date2026-11-01
Open AccessYes
TypeARTICLE
VenueComputers in Human Behavior (JOURNAL)
Journal identifiersISSN: 0747-5632 • E-ISSN: 1873-7692
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.chb.2026.109055
OpenAlexW7162089443
LanguageEN
References cited22

A Dual-Component Framework dissociates cognitive expertise from affective engagement. • Custom game Vacillate isolates visual attention in split-screen navigation tasks. • Game literacy is a robust negative predictor of a unified Avatar Monitoring Index. • Expertise enables a sequential transition from foveal dependency to attentional efficiency. • Enjoyment predicts increased avatar monitoring frequency as a marker of affective engagement

Eye tracking · Gaze · User engagement · Gaze Tracking and Assistive Technology · Mind wandering and attention · Visual Attention and Saliency Detection

  • Measuring and defining the experience of immersion in games

    Open Access•Charlene Jennett, Anna L Cox et al.•International Journal of…•2008

  • On Distinguishing Epistemic from Pragmatic Action

    Open Access•David Kirsh, Paul P Maglio et al.•Cognitive Science•1994

  • Cognitive load theory, learning difficulty, and instructional design

    Open Access•John Sweller•Learning and Instruction•1994

  • What video games have to teach us about learning and literacy

    Open Access•J P Gee•Computers in entertainment•2003

  • Action video game modifies visual selective attention

    Open Access•Charles S Green, Daphne Bavelier•Nature•2003

  • The effects of video game playing on attention, memory, and executive control

    Open Access•Walter R Boot, Arthur F Kramer et al.•Acta Psychologica•2008

  • The Predictive Validity of Multiple-Item versus Single-Item Measures of the Same Constructs

    Open Access•Lars Bergkvist, John R Rossiter•Journal of Marketing Research•2007

  • Cognitive Load Theory and Instructional Design

    Fred Paas, Alexander Renkl et al.•Educational Psychologist•2003

  • Exploring the Cognitive Load of Expert and Novice Map Users Using EEG and Eye Tracking

    Open Access•Merve Keskin, Kristien Ooms et al.•ISPRS International Journal of…•2020

  • The Video Game Explosion

    Mark J P Wolf•The Video Game Explosion•2007

  • Experts at Play

    Open Access•Stuart Reeve, B Brown et al.•Games and Culture•2009

Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae