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Doing good while playing

The impact of prosocial advergames on consumer response

Bibliographic Data

ID21563545
AuthorsYoon Hi Sung (0000-0002-5188-8076, Dart Center for Journalism and Trauma, corresponding author), Wei-Na Lee, Wei‐Na Lee (0000-0002-2471-0547, The University of Texas at Austin)
Year2020
Volume106
Pages106244
Publication date2020-05-01
Open AccessYes
TypeARTICLE
VenueComputers in Human Behavior (JOURNAL)
Journal identifiersISSN: 0747-5632 • E-ISSN: 1873-7692
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.chb.2020.106244
OpenAlexW2996840772
LanguageEN
Citations received6
References cited58

Art · Narrative · Prosocial behavior · Digital Games and Media · Digital Marketing and Social Media · Media Influence and Health · Psychology · Social Psychology

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  • What we do not know about advergames

    Open Access•Laura Cañete Sanz, Teresa De La Hera•Frontiers in Communication•2023

  • Exploring the Effectiveness of Advergame

    Open Access•Yunju Kim, Heejun Lee•Journal of Creative Communications•2022

  • Message assertiveness and price discounts

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  • Violence, Hate Speech, and Discrimination in Video Games

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  • Narrative Processing

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  • Does Doing Good Always Lead to Doing Better? Consumer Reactions to Corporate Social Responsibility

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  • When consumers doubt, Watch out! The role of CSR skepticism

    Dionysis Skarmeas, Constantinos N Leonidou•Journal of Business Research•2013

  • The Effects of Prosocial Video Games on Prosocial Behaviors

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  • Consumer Responses to Corporate Social Responsibility (CSR) Initiatives

    Xiaoli Nan, Kwangjun Heo•Journal of Advertising•2007

  • When Is Honesty the Best Policy? The Effect of Stated Company Intent on Consumer Skepticism

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  • Challenging games help students learn

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  • From game design elements to gamefulness

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  • Death with a Story

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  • Using the Limited Capacity Model of Motivated Mediated Message Processing to Design Effective Cancer Communication Messages

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  • Implicit Attitude Formation Through Classical Conditioning

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  • The Gamification of Advertising

    Ralf Terlutter, Michael L Capella•Journal of Advertising•2013

  • Distinguishing addiction and high engagement in the context of online game playing

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  • Death with a Story

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  • The Limited Capacity Model of Mediated Message Processing

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  • Associative and propositional processes in evaluation

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  • Entertainment?Education and Elaboration Likelihood

    Open Access•Michael D Slater, Donna Rouner•Communication Theory•2002

  • Toward a Theory of Entertainment Persuasion

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  • Effects of Violent Video Games on Aggressive Behavior

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  • Chronic violent video game exposure and desensitization to violence

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Citations per year1.5
Citation span2022 - 2026 (5)
Highly citedNo

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