Who cares about winning
Bibliographic Data
| ID | 21603176 |
|---|---|
| Authors | Nathaniel Baron‐Schmitt (0000-0001-9511-8367, Freie Universität Berlin Berlin Germany, corresponding author) |
| Year | 2023 |
| Volume | 31 |
| Issue | 1 |
| Pages | 248-265 |
| Publication date | 2023-03-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | European Journal of Philosophy (JOURNAL) |
| Journal identifiers | ISSN: 0966-8373 • E-ISSN: 1468-0378 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/ejop.12805 |
| OpenAlex | W4281786094 |
| Language | EN |
| Citations received | 2 |
| References cited | 35 |
Why do we so often care about the outcomes of games when nothing is at stake? There is a paradox here, much like the paradox of fiction, which concerns why we care about the fates and threats of merely fictional beings. I argue that the paradox threatens to overturn a great deal of what philosophers have thought about caring, severing its connection to value and undermining its moral weight. I defend a solution to the paradox that draws on Kendall Walton's solution to the paradox of fiction, developing his idea that it be extended to games. The solution takes games to involve make‐believe: in particular, players and spectators make‐believe that the outcome of the game matters. I also explore how the phenomenon extends beyond games. And I explore some moral implications: in particular, my view preserves the idea that we have reason not to impede others in their pursuit of what they care about
Economics · Epistemology · Mathematical economics · Nothing · Phenomenon · Computer Science · Philosophical Ethics and Theory · Philosophy · Psychology of Moral and Emotional Judgment · War, Ethics, and Justification
Mimesis as make-believe
Death and the Afterlife
Controlling Attitudes
Fearing Fictions
Welfare and the Achievement of Goals
Alief and Belief
Games
The Philosophy of Football
The Art of Videogames
The Grasshopper
The toxin puzzle
Caring about caring
Self‐deception as Pretense
Effort and Achievement
The importance of what we care about
Games and the Art of Agency
Precis of Mimesis as Make-Believe
Motivation by Ideal
Wise Choices, Apt Feelings
The Value of Achievements
Achievement
In Other Shoes
| Unique citing works | 2 |
|---|---|
| Citations per year | 2 |
| Citation span | 2025 - 2026 (2) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 2 |