Red Light or Green Light? Netflix Series’ Squid Game Influence on Young Adults’ Gambling-Related Beliefs, Attitudes and Behaviors, and the Role of Audience Involvement
Bibliographic Data
| ID | 21616871 |
|---|---|
| Authors | Steffi De Jans (0000-0002-2733-353X, Ghent University, corresponding author), Veroline Cauberghe (0000-0003-0713-8486, Ghent University), Liselot Hudders (0000-0002-9585-7175, Ghent University) |
| Year | 2023 |
| Volume | 38 |
| Issue | 12 |
| Pages | 2640-2651 |
| Publication date | 2023-10-15 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Health Communication (JOURNAL) |
| Journal identifiers | ISSN: 1041-0236 • E-ISSN: 1532-7027 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/10410236.2022.2100184 |
| PMID | 35875917 |
| OpenAlex | W4287092628 |
| Language | EN |
| Citations received | 3 |
| References cited | 36 |
Media exposure for dark consumption products mostly shows glamorized and positive portrayals, rarely showing the negative consequences of consuming those products. However, the Netflix series Squid Game addresses the issue of gambling in its most extreme forms and shows the negative consequences related to it in a shocking manner, which begs the question whether watching the series could act as a preventive tool to increase risk perceptions, de-normalize gambling and reduce gambling behavior. A pre-registered survey study (N = 271) examined whether watching the Netflix series Squid Game affected young adults’ (18 to 35 years old) gambling intentions and play behavior through risk perceptions, subjective norms and attitudes toward gambling, and what role audience involvement plays. Although the results show that watching Squid Game increased young adults’ subjective norms of gambling (i.e. belief that significant others approve of the behavior in question) and further increased their positive attitudes toward gambling and gambling intention, the study also found an important impact of audience involvement. Audiences who were more involved with the series saw greater risks of gambling and perceived gambling to be less common. This resulted in more negative attitudes toward gambling and further less gambling intention and more motivation to change gambling behavior due to watching Squid Game
Developmental psychology · Perception · Sociology · Video game · Young adult · Digital Games and Media · Gambling Behavior and Treatments · Media Influence and Health · Psychology · Social Psychology
Identification as a Mechanism of Narrative Persuasion
Problem gambling worldwide
Social learning theory
Gambling Activities of Young Australians
Measuring Gambling Outcomes Among College Students
Perceived Availability, Risks, and Benefits of Gambling among College Students
Role of Gambling Media Exposure in Influencing Trajectories Among College Students
Stacked Deck
Audience Involvement and Entertainment?Education
Toward a Theory of Entertainment Persuasion
Audience involvement and film tourism experiences
Look who's cooking. Investigating the relationship between watching educational and edutainment TV cooking shows, eating habits and everyday cooking practices among men and women in Belgium
Social Cognitive Theory of Mass Communication
| Citations per year | 1.5 |
|---|---|
| Citation span | 2024 - 2026 (3) |
| Highly cited | No |