Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Red Light or Green Light? Netflix Series’ Squid Game Influence on Young Adults’ Gambling-Related Beliefs, Attitudes and Behaviors, and the Role of Audience Involvement

Bibliographic Data

ID21616871
AuthorsSteffi De Jans (0000-0002-2733-353X, Ghent University, corresponding author), Veroline Cauberghe (0000-0003-0713-8486, Ghent University), Liselot Hudders (0000-0002-9585-7175, Ghent University)
Year2023
Volume38
Issue12
Pages2640-2651
Publication date2023-10-15
Open AccessNo
TypeARTICLE
VenueHealth Communication (JOURNAL)
Journal identifiersISSN: 1041-0236 • E-ISSN: 1532-7027
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/10410236.2022.2100184
PMID35875917
OpenAlexW4287092628
LanguageEN
Citations received3
References cited36

Media exposure for dark consumption products mostly shows glamorized and positive portrayals, rarely showing the negative consequences of consuming those products. However, the Netflix series Squid Game addresses the issue of gambling in its most extreme forms and shows the negative consequences related to it in a shocking manner, which begs the question whether watching the series could act as a preventive tool to increase risk perceptions, de-normalize gambling and reduce gambling behavior. A pre-registered survey study (N = 271) examined whether watching the Netflix series Squid Game affected young adults’ (18 to 35 years old) gambling intentions and play behavior through risk perceptions, subjective norms and attitudes toward gambling, and what role audience involvement plays. Although the results show that watching Squid Game increased young adults’ subjective norms of gambling (i.e. belief that significant others approve of the behavior in question) and further increased their positive attitudes toward gambling and gambling intention, the study also found an important impact of audience involvement. Audiences who were more involved with the series saw greater risks of gambling and perceived gambling to be less common. This resulted in more negative attitudes toward gambling and further less gambling intention and more motivation to change gambling behavior due to watching Squid Game

Developmental psychology · Perception · Sociology · Video game · Young adult · Digital Games and Media · Gambling Behavior and Treatments · Media Influence and Health · Psychology · Social Psychology

  • When Entertainment Normalizes Risk

    Yoonjae Nam, Jiwon Park•Journal of Gambling Studies•2026

  • Commodified Death as the Ultimate Outcome of Social Inequalities

    Elisabeth Beaunoyer•Leisure Sciences•2024

  • Grace against the Game

    Jonathan James Canete, Jonathan James O Canete et al.•Journal of Religion and Popular…•2026

  • Identification as a Mechanism of Narrative Persuasion

    Open Access•Anneke De Graaf, Hans Hoeken et al.•Communication Research•2012

  • Problem gambling worldwide

    Open Access•Filipa Calado, Mark D Griffiths•Journal of Behavioral Addictions•2016

  • Social learning theory

    Albert Bandura•Social learning theory•1977

  • Gambling Activities of Young Australians

    Open Access•Susan Moore, Susan M Moore et al.•Journal of Gambling Studies•1997

  • Measuring Gambling Outcomes Among College Students

    Open Access•Clayton Neighbors, Ty W Lostutter et al.•Journal of Gambling Studies•2002

  • Perceived Availability, Risks, and Benefits of Gambling among College Students

    Open Access•Emerson M Wickwire, James P Whelan et al.•Journal of Gambling Studies•2007

  • Role of Gambling Media Exposure in Influencing Trajectories Among College Students

    Open Access•Hyung-Seok Lee, Hyung‐Seok Lee et al.•Journal of Gambling Studies•2008

  • Stacked Deck

    Open Access•Richard J Williams, Robert J Williams et al.•The Journal of Primary Prevention•2010

  • Audience Involvement and Entertainment?Education

    Open Access•Suruchi Sood•Communication Theory•2002

  • Toward a Theory of Entertainment Persuasion

    Open Access•Emily Moyer-Gusé•Communication Theory•2008

  • Audience involvement and film tourism experiences

    Open Access•Sangkyun Kim•Tourism Management•2011

  • Look who's cooking. Investigating the relationship between watching educational and edutainment TV cooking shows, eating habits and everyday cooking practices among men and women in Belgium

    Open Access•Charlotte De Backer, Charlotte J S De Backer et al.•Appetite•2016

  • Social Cognitive Theory of Mass Communication

    Albert Bandura•Media Psychology•2001

Citations per year1.5
Citation span2024 - 2026 (3)
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae