Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Stealth assessment

A theoretically grounded and psychometrically sound method to assess, support, and investigate learning in technology-rich environments

Bibliographic Data

ID21618697
AuthorsSeyedahmad Rahimi (0000-0001-9266-758X, University of Florida, corresponding author), Valerie J Shute (0000-0002-9179-017X, Florida State University)
Year2024
Volume72
Issue5
Pages2417-2441
Publication date2024-10-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEducational Technology Research and Development (JOURNAL)
Journal identifiersISSN: 1042-1629 • E-ISSN: 1556-6501
PublisherSpringer Science and Business Media LLC (PUBLISHER)
DOI10.1007/s11423-023-10232-1
OpenAlexW4376873629
LanguageEN
Citations received14
References cited55

Creativity · Data science · Educational technology · Learning Sciences · Mathematics education · Computer Science · Creativity in Education and Neuroscience · Educational Games and Gamification · Innovative Teaching and Learning Methods · Psychology

  • Assessing information problem solving through a simulation game

    Open Access•Aranka Bijl, Sebastiaan de Klerk et al.•Computers & Education•2026

  • Keeping the “glass box” transparent

    Lydia Cao, Etemadi Ahmad et al.•Journal of Research on Technology…•2026

  • Rex to the rescue

    Amy Adair, Janice Gobert et al.•Journal of Research on Technology…•2026

  • Investigating the impacts of stealth assessment on physiological arousal during game-based learning

    Daryn A Dever, Daryn Dever et al.•Journal of Research on Technology…•2026

  • A fairness-centric approach to stealth assessment in collaborative game-based learning

    Halim Acosta, Wookhee Min et al.•Journal of Research on Technology…•2026

  • Stealth assessments in digital learning environments

    Seyedahmad Rahimi, Valerie J Shute et al.•Journal of Research on Technology…•2026

  • Toward stealth assessment of reading comprehension

    Beata Beigman Klebanov, Andrew Hoang•Journal of Research on Technology…•2026

  • Stealth assessment of oral reading fluency during interactive book reading

    Zuowei Wang, Tenaha O’reilly et al.•Journal of Research on Technology…•2026

  • Enhancing stealth assessment in game-based learning through goal recognition

    Anisha Gupta, Wookhee Min et al.•Journal of Research on Technology…•2026

  • The illusion of presence and the reality of engagement

    Manuel B Garcia•Interactive Learning Environments•2026

  • Modelling Team Dynamics in a Mixed-Reality Escape Room Game

    Open Access•Bram Heijligers, Igor Mayer•Simulation & Gaming•2026

  • Development and validation of a learning analytics rubric for self-regulated learning

    Open Access•Paula De Barba, Eduardo Oliveira et al.•Educational Technology Research…•2025

  • A Rubric-Guided Multimodal Approach Using High-Capacity LLMs Provides Psychometrically Sound Creativity Assessment in Learning Games

    Seyedahmad Rahimi, Hongming Li et al.•Creativity Research Journal•2026

  • Expressions of learner agency in virtual inquiry

    Open Access•Jillianne Code, Kieran Forde et al.•Computers & Education•2026

  • Self-Determination Theory

    Edward L Deci, Richard M Ryan•Handbook of theories of social…•2012

  • Divergent Thinking as an Indicator of Creative Potential

    Mark A Runco, Acar et al.•Creativity Research Journal•2012

  • Focus Article

    Robert J Mislevy, Linda S Steinberg et al.•Measurement: Interdisciplinary…•2003

  • Flow

    Philip H Mirvis, Michael Csikszentmihalyi•Academy of Management Review•1991

  • Advancing Creativity Theory and Research

    Open Access•Vlad Petre Glăveanu, Michael Hanchett Hanson et al.•The Journal of Creative Behavior•2020

  • The Standard Definition of Creativity

    Mark A Runco, Garrett J Jaeger•Creativity Research Journal•2012

  • The Spheres & Shield Maze Task

    Open Access•Carla de-Juan-Ripoll, José L Soler-Domínguez et al.•Cyberpsychology Behavior and…•2020

  • The research we have is not the research we need

    Open Access•Thomas C Reeves, Lin Lin-Lipsmeyer•Educational Technology Research…•2020

  • Exploring students’ behavioral patterns when playing educational games with learning supports at different timings

    Open Access•Xiaotong Yang, Seyedahmad Rahimi et al.•Educational Technology Research…•2022

  • The relationship among prior knowledge, accessing learning supports, learning outcomes, and game performance in educational games

    Open Access•Xiaotong Yang, Seyedahmad Rahimi et al.•Educational Technology Research…•2021

  • Stealth assessment of creativity in a physics video game

    Open Access•Valerie J Shute, Seyedahmad Rahimi•Computers in Human Behavior•2021

  • The use and effects of incentive systems on learning and performance in educational games

    Open Access•Seyedahmad Rahimi, Valerie J Shute et al.•Computers & Education•2021

  • Timing of learning supports in educational games can impact students’ outcomes

    Open Access•Seyedahmad Rahimi, Valerie J Shute et al.•Computers & Education•2022

  • Maximizing learning without sacrificing the fun

    Open Access•Valerie J Shute, Seyedahmad Rahimi et al.•Journal of Computer Assisted…•2021

  • Lifelong Kindergarten

    Ken Robinson, Mitchel Resnick•Lifelong kindergarten•2017

  • Beyond Big and Little

    Open Access•James C Kaufman, Ronald A Beghetto•Review of General Psychology•2009

Unique citing works14
Citations per year14
Citation span2025 - 2026 (2)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 13

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae