I played I healed
How gaming helps quarantined people relieve stress during the Covid-19 pandemic
Dados Bibliográficos
| ID | 21627490 |
|---|---|
| Autores | Zizhong Zhang (0000-0002-3768-670X, Zhejiang International Studies University), Jing Jin (0000-0001-9032-521X, Tsinghua University), Chen Luo (0000-0002-9736-0533, Wuhan University, autor correspondente) |
| Ano | 2024 |
| Volume | 43 |
| Fascículo | 46 |
| Páginas | 35798-35810 |
| Data de publicação | 2024-12-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Current Psychology (JOURNAL) |
| Identificadores do periódico | ISSN: 1046-1310 • E-ISSN: 1936-4733 |
| Editora | Springer Science and Business Media LLC (PUBLISHER) |
| DOI | 10.1007/s12144-024-07020-2 |
| OpenAlex | W4404723479 |
| Idioma | EN |
| Referências citadas | 71 |
2019-20 coronavirus outbreak · Outbreak · Pandemic · Clinical Psychology · COVID-19 and Mental Health · Medicine · Psychological and Temporal Perspectives Research · Psychological Well-being and Life Satisfaction · Psychology · Virology
Manual avanzado de Partial Least Squares Structural Equation Modeling (PLS-SEM)
Partial Least Squares Structural Equation Modeling (PLS-SEM) Using R
The elephant in the room
Games and Recovery
The case for positive emotions in the stress process
Using EPPM to Evaluate the Effectiveness of Fear Appeal Messages Across Different Media Outlets to Increase the Intention of Breast Self-Examination Among Chinese Women
Personality and perceived stress during Covid-19 pandemic
Fearing the unknown
Social media use, stress, and coping
A Further Extension of the Extended Parallel Process Model (E-EPPM)
The central role of the propensity score in observational studies for causal effects
Stress, appraisal, and coping
Common method biases in behavioral research
A new criterion for assessing discriminant validity in variance-based structural equation modeling
Using PLS path modeling in new technology research
PLS-SEM or CB-SEM
Common Method Bias in PLS-SEM
Coping
Media Prescriptions
Coping with Covid-19 stress
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the Covid-19 Pandemic
Red media, blue media, and misperceptions
Investigating game attention using the Distraction Recognition Paradigm
Using Media for Coping
Coping with Online Risks
Motivations for Play in Online Games
Validation of a New Scale for Measuring Problematic Internet Use
Stress, dependency, and depression
Playing Video Games During the Covid-19 Pandemic and Effects on Players’ Well-Being
Families Playing Animal Crossing Together
Anxiety, Depression, and Stress Are Associated With Internet Gaming Disorder During Covid-19
Perceived Stress of Quarantine and Isolation During Covid-19 Pandemic
Fear of Covid-19 and Positivity
A Stress-Coping Model of Problem Online Video Game Use
Violent video games increase voice stress
Seeking a Sense of Control or Escapism? The Role of Video Games in Coping with Unemployment
Internet research using partial least squares structural equation modeling (PLS-SEM)
Toward a Theory of Motivated Information Management
Campaigns, Reflection, and Deliberation
Alternative Views and Eroding Support
Putting the fear back into fear appeals
Fear control and danger control
The mediator and moderator roles of perceived cost on the relationship between organizational readiness and the intention to adopt blockchain technology
Connection, meaning, and distraction
Coping with uncertainty in mental illness
A Global Measure of Perceived Stress
The Roles of Worry, Social Media Information Overload, and Social Media Fatigue in Hindering Health Fact-Checking
| Velocidade de citação | historical |
|---|---|
| Altamente citado | Não |