Online gaming and internet gaming disorder in Iran
Patterns, motivations, and correlates
Bibliographic Data
Addiction · Behavioral addiction · Bivariate analysis · Descriptive statistics · Logistic regression · Multivariate analysis of variance · Pathological · Psychiatry · The Internet · Clinical Psychology · Digital Games and Media · Gambling Behavior and Treatments · Impact of Technology on Adolescents · Medicine · Psychology · Social Psychology
Screened realities
High immersion/escapism motivation makes gaming disorder risk less dependent of playtime among highly engaged male gamers
Meta-Analysis of Internet Gaming Disorder Prevalence
The Indirect Associations of Gaming Motivations Between Psychological Distress and Problematic Gaming
Social intelligence and pathological gaming
Validation of the Farsi version of the video-game addiction scale for children
Challenging Stereotypes
Psychometric properties of the Persian Gaming Disorder Test and relationships with psychological distress and insomnia in adolescents
Gaming motivations and gaming disorder symptoms
Diagnostic and Statistical Manual of Mental Disorders
Cross‐sectional and longitudinal epidemiological studies of I nternet gaming disorder
Are we overpathologizing everyday life? A tenable blueprint for behavioral addiction research
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective
Online gaming addiction in children and adolescents
A weak scientific basis for gaming disorder
Gaming disorder
The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming
Screening and assessment tools for gaming disorder
Working towards an international consensus on criteria for assessing internet gaming disorder
Internet gaming disorder, motives, game genres and psychopathology
The Hierarchical Taxonomy of Psychopathology (HiTOP)
The Association between Pathological Internet Use and Comorbid Psychopathology
The Brief Symptom Inventory
Social Context and Gaming Motives Predict Mental Health Better Than Time Played
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Prevalence of internet gaming disorder in German adolescents
Measuring problem video game playing in adolescents
Why do you play? The development of the motives for online gaming questionnaire (Mogq)
Video Game Addiction in Children and Teenagers in Taiwan
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria
Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems
Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games
Depression and Disordered Gaming
Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study
A critical account of DSM-5 criteria for internet gaming disorder
Prevalence of Internet Gaming Disorder among Korean Adolescents and Associations with Non-psychotic Psychological Symptoms, and Physical Aggression
The benefits of playing video games
| Unique citing works | 9 |
|---|---|
| Citations per year | 2,25 |
| Citation span | 2022 - 2025 (4) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 6 |