Psychosocial factors and changing patterns of prolonged online gaming in adolescents
Bibliographic Data
| ID | 21628259 |
|---|---|
| Authors | Changmin Yoo (0000-0003-4147-7473, Inha University, corresponding author) |
| Year | 2024 |
| Volume | 43 |
| Issue | 20 |
| Pages | 18375-18388 |
| Publication date | 2024-05-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Current Psychology (JOURNAL) |
| Journal identifiers | ISSN: 1046-1310 • E-ISSN: 1936-4733 |
| Publisher | Springer Science and Business Media LLC (PUBLISHER) |
| DOI | 10.1007/s12144-024-05667-5 |
| OpenAlex | W4391162920 |
| Language | EN |
| Citations received | 4 |
| References cited | 42 |
Developmental psychology · Psychosocial · Psychotherapist · Child Development and Digital Technology · Clinical Psychology · Impact of Technology on Adolescents · Psychological and Temporal Perspectives Research · Psychology
Psychosocial Factors Linked to Online Gaming
Understanding In-Game Purchases in the Metaverse
A meta-analysis of self-regulation and digital recreation from birth to adolescence
Anxious adolescents? Digital media use, perceived technological impairment, and internalising problems among 11- to 13-year-olds
Depressive symptoms and depression in individuals with internet gaming disorder
Finite Mixture Modeling with Mixture Outcomes Using the EM Algorithm
Video game play is positively correlated with well-being
A vacation from your mind
An Introduction to Latent Class Growth Analysis and Growth Mixture Modeling
Deciding on the Number of Classes in Latent Class Analysis and Growth Mixture Modeling
Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders
The Impact of Internet and Videogaming Addiction on Adolescent Vision
Longitudinal relations between gaming, physical activity, and athletic self-esteem
Shyness and Locus of Control as Predictors of Internet Addiction and Internet Use
Internet Use, Social Skills, and Adjustment
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being
Risk Factors for Internet Gaming Disorder
Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?—A Mixed Methods Approach
How the quantity and quality of electronic gaming relates to adolescents’ academic engagement and psychosocial adjustment
Still a Man's Game
Pathological Gaming in Young Adolescents
The Effects of Pathological Gaming on Aggressive Behavior
Toward an experimental ecology of human development
The benefits of playing video games
A Global Measure of Perceived Stress
| Unique citing works | 4 |
|---|---|
| Citations per year | 4 |
| Citation span | 2025 - 2026 (2) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 4 |